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By providing better games, and parents waking up and closing the money faucet.


That's the thing though - games nowadays are ridiculously good. Doesn't mean they're successful, but they're good.

And they don't even HAVE to be good - I mean pubg looks and runs like shit but it was ridiculously popular. Fortnite's popular battle royale mode was more like a weekend project (iirc), but it had a benefit over pubg in that it had a big professional studio behind it that was able to scale its production up enormously once Fortnite took off.

And Apex was developed from scratch (or well, probably based off of a lot of work done for Titanfall) and intent. Another example is Overwatch, which was salvaged from the remains of Blizzard's Project Titan.

Anyway long story short, a lot of these games are really really good. And that's also why they have microtransactions (according to the manufacturers / publishers) - they take a lot longer and cost a lot more to make. They (feel like they) have to earn money from a game for at least one year, preferably more after the initial release / purchase. (one year for the annual game series - CoD, Assassin's Creed, FIFA, etc, more for the longer term ones that will likely not get a sequel like Apex, Fortnite, even Minecraft).


Maybe there isn't really a problem with all of those games. To adults it seems ridiculous to spend money on virtual items, but to be honest, a lot of other things kids would spend their money on also seem ridiculous.

If those games cost a lot of money to make, perhaps it is fair to ask for money for some items.


The nasty trick isn't the "asking for money for some items". As you observe that's not so different from asking for money for sugar candy, it's basically useless but it did cost money to make and you don't need it per se, so fine.

But what is being called out here as _gambling_ is that you pay your money and then you get something random. It will probably be something you don't want, it might even be something you consider utterly useless.

Example: You want the Funky Guitar for Tara, your favourite character in a game. A Funky Guitar is "often" found in a Cluster Artefact the game tells you. For $10 you can buy 480 diamond blibbets. For 600 diamond blibbets you can buy a Cluster Artefact, so you give them $20, now you have 960 diamond blibbets, you can buy a Cluster Artefact. The Cluster Artefact is then smashed open by your character to reveal... a Top Hat wearable only by Steve, a character you hate playing. Too bad, buy more blibbets and maybe Tara will get lucky next time?

Gambling. A bad idea for grown-ups, obviously not something we should encourage children to do.


Sure, but they will be confronted with that trick in their lives. Maybe they can learn that it is a waste of resources.


The politicians report covers gambling-like mechanics that don't involve money.

> 69.Many games contain features that are highly similar to conventional gambling products, without gambling being the primary aim of the game. However, there are concerns that being exposed to such features from a young age might normalise gambling. One parent expressed concern that the game Bricky Farm, which is rated suitable for children, contains a gambling-like feature. He told us:

> > Most worrying for me is a roulette style wheel mini-game whereby differing amounts of gems can be won for further advancement. This is where the game could become addictive to someone with a susceptibility but more than that it is introducing children as young as 4 to the ‘thrill’ of gambling.133


"there are concerns" - what exactly does that mean? Scientists are concerned? Or parents? Or religious groups?

My grandmother hat a toy Roulette table, we liked to play with it occasionally when we visited her. I don't have a gambling addiction. I even gave up World of Warcraft after 2 weeks. (Social Media, however...).

We have at least one game that sends notifications on the tablet "the Roulette guy is here again, check out your winnings of the day". Of course that is awful. On the other hand, it is presumably limited (not infinite spins of the wheel every day), and also, I can talk to my kids.


Scientists are concerned. Please read the actual report, not just the BBC coverage. It's pretty good.

> I don't have a gambling addiction.

We're not talking about you. We're talking about a population of about 15 million people.


Hello sanity, we should hang out :)




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