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The nasty trick isn't the "asking for money for some items". As you observe that's not so different from asking for money for sugar candy, it's basically useless but it did cost money to make and you don't need it per se, so fine.

But what is being called out here as _gambling_ is that you pay your money and then you get something random. It will probably be something you don't want, it might even be something you consider utterly useless.

Example: You want the Funky Guitar for Tara, your favourite character in a game. A Funky Guitar is "often" found in a Cluster Artefact the game tells you. For $10 you can buy 480 diamond blibbets. For 600 diamond blibbets you can buy a Cluster Artefact, so you give them $20, now you have 960 diamond blibbets, you can buy a Cluster Artefact. The Cluster Artefact is then smashed open by your character to reveal... a Top Hat wearable only by Steve, a character you hate playing. Too bad, buy more blibbets and maybe Tara will get lucky next time?

Gambling. A bad idea for grown-ups, obviously not something we should encourage children to do.



Sure, but they will be confronted with that trick in their lives. Maybe they can learn that it is a waste of resources.




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