- Not a lot of uniqueness in these games; most of them seem to be clones.
To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.
The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.
I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
>Not a lot of uniqueness in these games; most of them seem to be clones.
I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy!
There are a few original games, but they appear to be in the minority, at least on the trending page.
Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark.
The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.
Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.
> the iconic game whose popularity established Nintendo’s dominance in home console gaming in the 1980s, sold for $3 million on Friday afternoon in the first session of Heritage Auctions’ June 12–13 Video Games Signature® Auction, hammering the previous $2 million record set in a 2021 private sale.
I wouldn’t trust any auction run by Heritage. They’re reasonably known for turning video games into speculative assets rather than collectibles, and they’ve helped drive up prices for actual fans who just love the games.
Further they’ve been embroiled in scandals alongside Wata Games, with allegations of price manipulation.
Investing has ruined basically every collectible hobby at this point, to the point wizards themselves thought it was acceptable to try to sell 1000$ packs of cardboard cards. Noone cares about the people who just want game peices to play a game
QuickBasic, the commercial version of QBASIC, also supported BI files. These could be used to bundle shared code for things like high-precision timers, interrupt usage, etc.
Nice job. There's also a relatively well-known app called "TE Tuner" which I've used when helping my students become familiar with fretless instruments (such as the violin) specifically because it lets you visualize the sound you're playing at the cents level. I've found it can be quite helpful at the early stages of learning.
Nice job! As someone who is also working on a TUI-inspired editor, this is very cool.
Having basically zero knowledge about about Mojo though, it might be nice to place a FAQ section in the repo to expand a bit more on the decision to use it, how the port differs from Turbovision, etc.
I actually built a fairly unique edutainment app for the opposite skill set - learning to play by ear. It works with piano, guitar, and other instruments. I always tell my students there’s no reason to choose between sight reading and ear training as they complement each other really well. Link is in my bio if you’re interested.
I’d be curious to know what the existing apps were missing that made you decide to roll your own. Things like Sight Reading Factory, Read Ahead, Synthesia, Piano Maestro, etc.
One small bit of feedback: never ever ever use a metronome sound that has a defined pitch. In your app, it sounded like C and G respectively. That kind of pitched click can interfere with a player’s ability to internalize the music and can disrupt auditory processing. Instead, use woodblocks or other purely percussive sounds that don’t have a defined pitch.
Nice job - but it's definitely not abandonware having been re-released on Steam [1] (along with a sequel) back in 2015.
Regarding the verifier that plays against the live engine, I’ve approached the problem from a similar angle by having LLM agents effectively borrow a page from the speedrunning community in the form of tool-assisted speedruns, allowing the LLM access only to a virtualized game controller.
Even if you do pull the game itself I would still definitely leave all the post mortem stuff up. I think it's just as interesting and worth keeping around - especially the YT vids demonstrating the harness.
I don't have a GH repo up for the TAS system yet - it's a bespoke mess right now since it was built with the old game "Castle of the Winds" in mind but I'll definitely consider it in the future!
*Pros*
- Very well polished
- Thematically consistent
*Cons*
- Not a lot of uniqueness in these games; most of them seem to be clones.
To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.
The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.
I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
reply