Nice job - but it's definitely not abandonware having been re-released on Steam [1] (along with a sequel) back in 2015.
Regarding the verifier that plays against the live engine, I’ve approached the problem from a similar angle by having LLM agents effectively borrow a page from the speedrunning community in the form of tool-assisted speedruns, allowing the LLM access only to a virtualized game controller.
Even if you do pull the game itself I would still definitely leave all the post mortem stuff up. I think it's just as interesting and worth keeping around - especially the YT vids demonstrating the harness.
I don't have a GH repo up for the TAS system yet - it's a bespoke mess right now since it was built with the old game "Castle of the Winds" in mind but I'll definitely consider it in the future!
Regarding the verifier that plays against the live engine, I’ve approached the problem from a similar angle by having LLM agents effectively borrow a page from the speedrunning community in the form of tool-assisted speedruns, allowing the LLM access only to a virtualized game controller.
[1] - https://store.steampowered.com/app/346850/Chips_Challenge_1