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Unreal doesn't use Mono or C#.


> Unreal doesn't use Mono or C#

FROM THE READING "With Mono for Unreal Engine, you can now use the latest version of C# to write your gameplay code, AI behaviors, UI elements, and more."


As someone already said, project is dead and doesn't work with the latest versions of UE.


There's current traffic on the mailing list. Everybody talks about it like it's alive.


So you down vote and make a statement that is the opposite of the announcement with nothing to back up your claim on this post or the other post stating this isn't the real world situation?


I didn't downvote you. I don't know how to, or even that you could here at HN. I suppose that's what the graying of some posts is?

As for your link, somebody above already showed how it doesn't work anymore with the latest versions and that the project was abandoned.


Title of this post: Mono for Unreal Engine


That may be the title of the post, but it doesn't reflect the real-world situation.


READ THE LINK

C# for Unreal Engine

With Mono for Unreal Engine, you can now use the latest version of C# to write your gameplay code, AI behaviors, UI elements, and more.

You have access to the entire range of capabilities of the .NET framework, up to version 4.5. You can even use C# async programming to author your code. Download it and give it a try.


The link is outdated.


Than read the mailing list. It is active.




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