This is pretty much how a deadly virus works, right? Infect a particular game brand (cell) by buying (infecting) it, generate enough new copies of the virus (selling the game), then destroy it and release the virus onto the next cells. If the analogy is correct, the game market will either die, find a cure and eject EA or EA adapts and finds a way to coexist such as not to kill the host cells anymore.
Not really: in this case the games sold by an infected game studio aren't copies of the original entity that go on to infect other game studios. They're more of a waste product. EA consumes game studios for sustenance and excretes a steady stream of sub-par sequels as it slowly digests its prey.
Apparently I haven't been clear enough, so let me rephrase: What DNA is to a virus, money is to EA. Selling games is how they get their money, which is then used to infect more games and destroying them all in the process. Well that's at least how my analogy was supposed to work.
I understood you, but your analogy doesn't work. Viruses are replicators, they infect cells to spawn new generations. EA is a monolithic entity that consumes studios to sustain itself, all without creating a single copy of itself. Money is food, not DNA.
To be honest, the virus might actually be more apt, if you change the kind of virus.
Take HIV for example: it attacks the immune system of the host, but is fairly difficult to transmit and relies on insufficient protection for that.
A studio that accepts a buyout from EA is like a person mainlining heroin using a needle that's been passed around a hundred different HIV+ heroin addicts. It gets the bug.
Sometimes it takes years for symptoms of illness to show. Some studios last decades before they waste away - and they last longer if they have proper treatment (in the case of Maxis, this was having Will Wright stay on board). But in the end it's incurable and terminal once treatment ceases, and the studio becomes weaker and skeletal before finally passing.
>Except when a company dies, no people actually die.
except that isn't always true. [0]
Suicide Rates Rising for Older U.S. Adults - Rates for 40-64 year-olds may be increasing due to financial circumstances, according to American Journal of Preventive Medicine
Are we really talking about suicide in a discussion about a company unsurprisingly shutting down?
It is not because it is EA, which have a really bad reputation (which they partly deserve), than we should have a discussion of such a low quality.