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For a long time only 32 bit archs were supported for iOS, but just yesterday a PR landed with preliminary support of 64 bit archs. As Rust uses LLVM for codegen, it means there might be a couple of minor glitches, but overall it should be stable.

Considering that in February Apple will deny apps which do not support arm64 it is just in time :-)

So I'd say that iOS is almost first-class citizen - the only drawback here is that it is not in build bots and therefore `master` can be broken sometimes, in this case you can check https://github.com/vhbit/rust which may lag a bit but is always buildable for iOS.



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