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Even for real-time use cases, the range of bitrates where (spatial) SVC provides an advantage over simulcast is relatively small, and it's not a big advantage. Plus, it's a patent minefield. I've also seen people argue that it has a computational complexity advantage over coding multiple streams, but a properly written simulcast encoder can share a bunch of the work between encodes as well (libvpx has an implementation of this for VP8, for example, for use in WebRTC).


Agreed; the way the numbers work out today, the advantages are minimal. The story looks like it might be a bit different with 4k on the horizon, though.




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