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bitL
on Oct 29, 2014
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Show HN: Polarr.co, a WebGL photo editor
Just the call on getImageData to extract texture and read all pixels from an image can take 15s if CORS is in the play...
patrick73
on Oct 29, 2014
[–]
you don't call getImageData to extract a texture data. You load the image, make a texture of it, and then apply all postprocessing effects with a WebGL shader.
bitL
on Oct 29, 2014
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OK, thanks for the hint! I'll try to play with CORSed image texture binding to see what the performance is.
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