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Relevant Bugzilla bug for Gecko: https://bugzilla.mozilla.org/show_bug.cgi?id=664147#c30

An interesting spec, certainly, but no traction so far. A bit unfortunate. It sounds like on desktops the ARB_compute_shader GL extension provides a lot of the functionality you'd get through OpenCL with less new feature surface (it can piggy-back on WebGL), while on mobile there is currently not common access to OpenCL. Interested to see whether either of those situations change.



Close, but it looks like the pipeline for WebGL extensions will get feature-wise, in 5 years, where OpenCL was upon release ~6 years ago.. if even. Basing webgl standards on already obsoleted mobile opengl standards is bad for the web.

(Our startup is deep in this space, and after using both WebCL and WebGL, are going a third way.)


yes I'd be interested to see that too. I mean, ultimately, a unified method for cross browser parallel computing should only be a matter of time right?




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