The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.
This is the first indication, to me at least, that Facebook is going to be pursuing the "Bell Labs" style strategy that Google has been. For example, self-driving cars and robots are great new technologies and industries but have less than obvious connections to Googles core business. Facebook now would seem to be doing the same.
That was my thought as well. Just like Microsoft long ago diversified into hardware and services, and Google is doing Calico, self-driving cars, etc. FB sees value in the diversification strategy. I'm doubting they'll be doing Facebook logins or "post to your timeline" stuff with this anytime soon, if ever. Facebook is trying to get more fingers in more pies, which makes perfect sense.
As far as Oculus goes, this probably takes a whole heap of pressure off of them. Now they can act like one of the units of Bell, and just work on the thing, rather than worrying about pleasing investors or turning a profit anytime soon. Assuming FB doesn't do anything crazy, this will only help them and the tech.
Edit: the thing that should be worrying both companies is the potential developer backlash. Not everyone loves FB, as the comments here attest. Perhaps an investment rather than an acquisition would have stirred up less vitriol.
I don't think they're "great new technologies" so much as "pie in the sky" goal-spread diversification that shareholders like to see. There is a cultural aspect of the stock market where a range of goals is seen as more stable than, you know, getting real good at search and ads.
I suspect this in Facebook-OVR. FB might ruin it, a la Yahoo-Flickr, or leave them alone, but Facebook isn't really making headlines these days, and OVR is, so now every OVR story will now have to mention Facebook. It may not turn out this way, but there's no reason why the pairing has to be tightly coupled.
I actually had the opposite impression of stock investors, that they vastly preferred the "just getting better at what you do" than "pie-in-the-sky", but that's just an impression.
Tightly-coupled Facebook-OVR would shock me, definitely.
The problem with that strategy is that Facebook doesn't have the same firm financial foothold that allows Google and Microsoft to burn cash on moonshot projects. Facebook is profitable but ~$7b in revenue leaves less margin for error than Google's ~$59b or Microsoft's ~$77b.
I view this more as eBay buying Skype - no clear synergy (at least yet - I'll keep watching), unlikely to yield any. To me, this is a silly acquisition - if I was a shareholder, I'd be angry that they spent $2b on this. Of course, after you spend $19b or so on Whatsapp, anything smaller suddenly seem reasonable. :)
> But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
> This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
This seems like the money quote. Basically they want to have everyone share virtual experiences together within your network.
> Basically they want to have everyone share virtual experiences together within your network.
Over proprietary facebook-only protocols, on their proprietary software, using proprietary device drivers, with systemic data collection, and virtual reality advertising.
Yeah, no thanks. Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an entire generation of VR tech. Now, it is only facebook tech, and that is a shame.
What is the wonderland you live in that makes you think an insanely expensive platform (yes for the average person the Oculus is crazy expensive) with expensive to create content and little use outside a static environment would be open forever? Can you name anything massively successful with wide adoption that has those features?
If it wasn't facebook it would have been Google/Msft/etc...
The vitriol to this announcement is really staggering given the whole hacker ethos around here. Both of these two CEOs are by this community's standards the most hacker of the hacker.
There are few reasons, Microsoft is not bad in gaming. They have Xbox/Kinect and they understand gaming. They are also not making money from user's data by tracking them by whatever means necessary. I also respect Microsoft Research that does some cool tech research that does not necessary get into their products. Social network companies are simply creepy because they make money off of your behaviors and Facebook is doing it as their primary business.
Remind me what did they do for (and with) PC gaming in the last 10 years.And how do you know they aren't making data of tracking you? What do you think Bing is about? Or their massive push towards the POWER OF THE CLOUD? Or the extremely closed Windows Phone platform?
To be honest, this announcement made me realize how much what I was expecting was unrealistic. Sometimes you believe in miracles.
For the other company that I wouldn't have minded buying them, I'd say Valve getting back their CTO, Sony ready to provide the only VR platform of the market and using Oculus as a test bed, or even Samsung or Intel.
> Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an entire generation of VR tech. Now, it is only facebook tech, and that is a shame
Oculus was and is a hardware company, with plans to expand their content marketplace (share.oculusvr.com). I do not see how Oculus was an open platform for VR tech, that's giving them too much credit.
What's to prevent more open initiatives to also benefit from a possibly huge uptick in development on VR now that Facebook put it's weight behind it?
Don't get me wrong, I'm just as upset about this news as most people here seem to be, I'm just trying to see different perspectives, as I'm not quite cynical enough to think that Oculus VR only did this for the money...
> What's to prevent more open initiatives to also benefit from a possibly huge uptick in development on VR now that Facebook put it's weight behind it?
Probably Facebook patent trolling. That is the problem with modern innovation - if you are late to the party you get shut out and crushed by the legal bullshit. Any new player would somehow have to navigate around any patent Oculus / Sony / Valve / etc has on similar technologies.
I'm not a huge fan of FB either, but IMO, actually looking at it that way is kind of exciting. Imagine Oculus VR + Project Tango = "experience" physical places you otherwise might not. Or if it could be used to shop Amazon Fresh as a regular grocery store (sometimes I don't know exactly what I need/want, and I like just walking through the aisles to see)? There's a lot that this could potentially open up if used as a connectivity/communication hardware; but I agree, that they should nail down their core competency first before pursuing other use-cases.
Except Tango didn't come from Facebook.Facebook has never made anything new aside from new standards in marketing and scummery. Google at least sometimes toy with the idea of things being open and is heavily investing in R&D other than just "where to place the ad so that it's always seen".
The irony for me is that interacting with other people is the last reason I want a Rift. I want a fully immersive total escape from reality. When I play games, the last thing I want to be is "social."
I'll hazard a guess, though Zuckerburg more or less lays it out. They'll create the Metaverse (as described in Snow Crash), but they'll own it. You will meet virtually with friends on the Facebook platform, and they will own it all the way through to the consumer hardware.
Facebook knows that Facebook.com is toping off. It wants to spread its reach. I really don't think there will be any crossover between Oculus and Facebook, just like there isen't any crossover between Windows and XBox.
Facebook needs to move to Oculus, not try to tie Oculus to what Facebook currently is. If they're thinking more that way, there's hope. I have very little faith in them allowing anything remotely awesome to come out of this, though.
Best early random guess is this is defensive against Google Glass. Basically the world is going to stay mobile but the form factor will move from phones to glasses. FB won't be caught lagging this time (like they did from Web to Mobile).
1. Despite similarity in the fundamental form factor, Glass and the Oculus Rift are trying to solve pretty different engineering problems. Rift is all about trying to be low latency, capture motion accurately, and be sufficiently high resolution to make an experience feel immersive. Glass is about battery life, hardware miniaturization, and a display that you can see in daylight without it obscuring your vision. While, if both products were successful, they might eventually start to converge towards each other, owning one does not really help you solve the challenges of the other.
2. Facebook is threatened by Google Glass now? Glass has really, really failed to take off and become a big thing. It's hard for me to imagine that Facebook felt the need to do a multi-billion dollar acquisition to position themselves defensively against a product whose main accomplishment is coining the term "glassholes." Facebook manufactures its own opprobrium in house, very successfully. They don't need to acquire it.
Google Glass's proposition is fundamentally "wearable Facebook". I don't think this is a defensive move; it's a "Oh, it's obvious in hindsight; why aren't we doing that, too?" response. Oculus Rift wasn't competing against it, but a Facebook-owned Oculus Rift is a lot more likely to.
In effect, Facebook is asking for the second mover position. There's an old saw about how the first mover in a new market actually fails because he runs into all the problems, but the second mover succeeds because he learns from the first mover's mistakes. That could easily be happening here.
I think its about the fact that very few software companies can simply birth a hardware engineering division like Google. Its arguable that even Google struggles with it at times.
For a software-oriented company such as Facebook and a fairly new one and not the greatest on the balance sheet, its undoubtedly much harder for them to enter the hardware space than Google.
Have you no IMAGINATION!? Can't you picture a Farmville where you can actually see the teats on the cow right in front of you? See the corn waving in a virtual breeze? Best of all, see a beautifully rendered image of your money go up in flames each time you make an in-game purchase!