I'd also love other performance hints with regards to optimizing for games or other things that require heavy animation.
- Which layers/elements are being hardware-accelerated, and which aren't? Just as importantly, why or why not?
- How much VRAM is being used by which element/etc, and how much total RAM/VRAM am I using at a given moment?
- Which layers/elements are being hardware-accelerated, and which aren't? Just as importantly, why or why not? - How much VRAM is being used by which element/etc, and how much total RAM/VRAM am I using at a given moment?