Instead imagine that "GO EAST" takes you onto a winding road.
The road arcs southward and to go back you'd have to "GO NORTH".
Further... some travels in Zork even drop you through a hole (though I forget if it tells you so).
So going East might put you in the basement and there's no way to climb back up.
Instead imagine that "GO EAST" takes you onto a winding road.
The road arcs southward and to go back you'd have to "GO NORTH".
Further... some travels in Zork even drop you through a hole (though I forget if it tells you so).
So going East might put you in the basement and there's no way to climb back up.