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stupid question: if your game is open source, how do you prevent some random dude from ripping your code and releasing a slightly different version?
 help



> how do you prevent

You don't. Giving people the right to do this is the whole point of open source.

If that possibility is not acceptable then don't open source your game.


https://en.wikipedia.org/wiki/Pixel_Dungeon is an example of that. The bad forks dont become popular

And if it's a better fork... it's still open source, so you can switch to it or fork it back.

Open source licenses shouldn't be viewed as a marketing strategy; it's a gift.




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