I love, love that. And if even one of my weird little side projects—including the ones I build with AI-powered tools—connects with a young person like that, I’ll be satisfied.
To me it’s not the “how” so much as the “what,” though.
I can only speak to my own experience with that sort of thing, but how much of what moved you was the invisible authorial hand behind the tutorials—deciding what’s fun to them to write about, and how to talk about it in a way that clicked with a young you?
I guess, what’s the difference between that website, the official docs for the language in question, the formal spec for the language, the .h files themselves that mechanically define the engine that compiles the language, a big pile of examples of working code in the language…
For that matter what’s the difference between what’s fun to do in the language and what’s boring?
I would grant that LLM tech would probably shine at the grunt work part of “please translate these docs into a grade-school-pitched, engaging, example-driven tutorial website; make it dinosaur themed.” But equally it could pitch it for a billion other audiences, and most will not bear fruit without guidance and refinement. And LLM frontends are already same-y, what will distinguish it to your young eyes? Knowing (or finding out) what’s worth doing is the tricky part—and that’s hard to separate from the humans on the receiving end.
I think about when tiktok made it “easy” to recut songs and memes, and to do basic compositing effects. The “how” required specialized software and serious skill for a long time, then suddenly it didn’t. But when it comes to the “what,” there are still people who are good at using the tools and ones who are bad—ones who make good content and ones who make bad ones… and the difference seems to cleave along the normal human lines: innate talent + practice + persistence.
As the old saw goes, contemporary art: “But I could do that!” “Yeah, but you didn’t.”
Alternatively, as the fox said, “C’est le temps que tu as perdu pour ta rose qui fait ta rose si importante”…
After reading your comment I take back my last sentence. I dont think the LLM would have been able to create that website becaue what LLM would have created would have been an uninspiring husk of tutorials. The website had a certain personality to it with the choice of games he would make and the "interesting" problems he would demonstrate and give solutions to.
To me it’s not the “how” so much as the “what,” though.
I can only speak to my own experience with that sort of thing, but how much of what moved you was the invisible authorial hand behind the tutorials—deciding what’s fun to them to write about, and how to talk about it in a way that clicked with a young you?
I guess, what’s the difference between that website, the official docs for the language in question, the formal spec for the language, the .h files themselves that mechanically define the engine that compiles the language, a big pile of examples of working code in the language…
For that matter what’s the difference between what’s fun to do in the language and what’s boring?
I would grant that LLM tech would probably shine at the grunt work part of “please translate these docs into a grade-school-pitched, engaging, example-driven tutorial website; make it dinosaur themed.” But equally it could pitch it for a billion other audiences, and most will not bear fruit without guidance and refinement. And LLM frontends are already same-y, what will distinguish it to your young eyes? Knowing (or finding out) what’s worth doing is the tricky part—and that’s hard to separate from the humans on the receiving end.
I think about when tiktok made it “easy” to recut songs and memes, and to do basic compositing effects. The “how” required specialized software and serious skill for a long time, then suddenly it didn’t. But when it comes to the “what,” there are still people who are good at using the tools and ones who are bad—ones who make good content and ones who make bad ones… and the difference seems to cleave along the normal human lines: innate talent + practice + persistence.
As the old saw goes, contemporary art: “But I could do that!” “Yeah, but you didn’t.”
Alternatively, as the fox said, “C’est le temps que tu as perdu pour ta rose qui fait ta rose si importante”…