The worst are methods that both mutate and return values.
I know this gets into a complex land of computer science that I don’t understand well, but I wish I could define in TypeScript “any object passed into this function is now typed _never_. You’ve destroyed it and can’t use it after this.” Because I sometimes want to mutate something in a function and return it for convenience and performance reasons, but I want you to have to reason about the returned type and never again touch the original type, even if they are the same object.
> And having used it in rust, I wish more languages had something like that.
Same. I'm at the point where I feel like copy-by-default semantics are one of the ancient original sins of programming languages. Single-ownership is so, so useful, and it's trivial to implement and not at all difficult to understand (especially compared to something like Rust's borrow checker).
> but I wish I could define in TypeScript “any object passed into this function is now typed _never_.
Having explicit language to differentiate between pass by reference and pass by value avoids this confusion. It requires a little more thought from the programmer but it’s really minimal once you internalize it.
Rust takes this a step further with an explicit ownership and borrowing model. The compiler will refuse your code if you try to write something that that violates the borrow checker. This is endlessly frustrating to beginners but after adapting your mind to ownership safety you find yourself thinking in the same way in other languages.
I always found real-world JavaScript codebases frustrating because there was so much sharing that wasn’t entirely intentionally. It only got fixed when someone recognized a bug as a result.
Yeah exactly. That's what I've loved about Rust and hated about real-world JS. I end up having to reason about an entire case that might not be real at all: does this function mutate what I'm passing it? Should I eagerly deep copy my object? UGH.
Single-ownership ("affine types") is a separate concept from a borrow checker. Your language doesn't need a borrow checker (or references at all) to benefit from single-ownership, though it may make some patterns more convenient or efficient.
rust would be pretty unusable without references. affine lambda calculus isn’t even turing complete. however, you’re right that a borrow checker is unnecessary, as uniqueness types (the technical term for types that guarantee single ownership) are implemented in clean and idris without a borrow checker. the borrow checker mainly exists because it dramatically increases the number of valid programs.
Supporting single-ownership in a language doesn't mean you can't have opt-in copyability and/or multiple-ownership. This is how Rust already works, and is independent of the borrow checker.
If we consider a Rust-like language without the borrow checker, it's obviously still Turing-complete. For functions that take references as parameters, instead you would simply pass ownership of the value back to the caller as part of the return value. And for structs that hold references, you would instead have them hold reference-counted handles. The former case is merely less convenient, and the latter case is merely less efficient.
What you are describing is linear (or affine) types in academic parlance, where a value must be used exactly (or at most) once, e.g., being passed to a function or having a method invoked, after which the old value is destroyed and not accessible. Most common examples are prolly move semantics in C++ and Rust.
Because Ruby is a dynamic language which mutates state. That isn't considered wrong or bad in those kinds of languages, just a way to make sure the programmer knows they're doing that. Not every PL tries to live up to the ideals of Haskell.
If you don't want an object mutated in Ruby, you can freeze it.
I don't think they're saying it shouldn't be possible to mutate arguments, just that the ! convention should be enforced. The Ruby runtime could, for instance, automatically freeze all arguments to a function that doesn't end with a !. That way all code that correctly follows the mutation naming convention will continue to work, and any development who doesn't know about it will quickly learn when they try to mutate an argument and get an error. Ideally a helpful error telling them to add the !.
If you want to upset people on the internet tell them that JavaScript is strongly typed, immutable, and everything is passed by value. Which is true. You can change member values though, which is the footgun.
I know this gets into a complex land of computer science that I don’t understand well, but I wish I could define in TypeScript “any object passed into this function is now typed _never_. You’ve destroyed it and can’t use it after this.” Because I sometimes want to mutate something in a function and return it for convenience and performance reasons, but I want you to have to reason about the returned type and never again touch the original type, even if they are the same object.