I write AI perception systems for "realtime simulations", and you are exactly correct.
while on the surface it may seem like "if/else" will give you the solution you need, the sheer number of permutations will make it infeasable.
That said, there are "known solutions" and some novel solutions to this problem too. Perhaps if/else is really what this person needs, but there are other potentially better solutions documented.
I write AI perception systems for "realtime simulations", and you are exactly correct.
while on the surface it may seem like "if/else" will give you the solution you need, the sheer number of permutations will make it infeasable.
That said, there are "known solutions" and some novel solutions to this problem too. Perhaps if/else is really what this person needs, but there are other potentially better solutions documented.