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The WebGL antialiasing quality looks poor compared to the software renderer. It could be using MSAA instead of full analytical AA.

I had to use Chrome to test it, as the viewer doesn't play on Safari.

https://thorvg.github.io/thorvg.viewer/



Hello, I’m the maintainer of the viewer. Did you mean that WebGPU didn’t work on Safari? Since Safari enables WebGL by default, you can still render using the software or WebGL renderer on the Safari — unless you’ve disabled WebGL in your safari settings.

WebGPU doesn’t work on Safari without additional configuration, as it’s not enabled by default. We’ll hide unsupported renderers from the options list soon to address this issue.




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