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On the other hand, the predictability of the AI of RTS-Games (and the Civilization-games) gets critized quite often.

A good AI is a believable AI, in games. The AI of a game shouldn't be too powerful, the player has to have a chance to win. But predictable? I agree that the AI shouldn't be incomprehensible. The player should be be able to predict some moves. But if it really is utterly predictable, it is also frustrating.

Take Greedcorp as an example - or chess. If the player would never be baffled by the move of the AI, it would be no fun at all to play against them.

PS: But believability really is important. I always hated the moment in late-game of civ when conquering cities of advanced civilization with nothing in them but a temple. Always made it look like the AI doesn't even build properly and only can compete because of cheating, which repeatedly destroyed my motivation to beat the game.



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