>The number of games that run on Metal by comparison (natively) is orders of magnitude higher.
When it's the only way to interface with MacOS and especially IOS, I'm not surprised. But that says more about Apple as a platform than Vulkan as a graphics API.
>Apple does now have Game Porting Toolkit
yup, only took some 9 years after they abandoned Khronos to get it up and running. I'm sure nothing signifigant would have developed in that time.
When it's the only way to interface with MacOS and especially IOS, I'm not surprised. But that says more about Apple as a platform than Vulkan as a graphics API.
>Apple does now have Game Porting Toolkit
yup, only took some 9 years after they abandoned Khronos to get it up and running. I'm sure nothing signifigant would have developed in that time.