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The amount of games that work with Vulkan may be very small, but at least they have a chance of working. The de facto standard API for games on computers, DirectX, will never receive a port.

If you think Vulkan support for games is insignificant, look at Metal support.

I think Vulkan makes a lot of sense for macOS, actually; the Nintendo Switch, to which tons of games have been ported already, uses the ARM+Vulkan design and has a relatively weak GPU (but much weaker, as it's very old). It's not quite native, but a lot of supporting libraries that work on the Switch will also work on Mac. Everyone is talking about porting Windows games to Mac, but with the way things are developing, porting Switch games to Mac may actually make more sense, assuming Nintendo's promises for the upcoming Switch replacement are to be believed.



> The de facto standard API for games on computers, DirectX, will never receive a port.

Apple did just that with the Game Porting Toolkit.

> If you think Vulkan support for games is insignificant, look at Metal support.

Pretty much all iOS games run on top of Metal.


> If you think Vulkan support for games is insignificant, look at Metal support.

Metal is supported on iOS. You know, one of the largest gaming platforms in the world.


THE largest gaming platform in the world. Users, sales, number of games, hours played.

I challenge you to find one metric where the iPhone isn't number one.


> I challenge you to find one metric where the iPhone isn't number one.

Enjoyable gaming experiences?


Not true on either users, number of games, or hours played.

Remember, android exists, and supports vk.


The 2022 revenue of gaming on iOS in 2022 was 50 billions, on Android it was 32.2 billions. The large difference in revenue numbers indicate to me that while Android has more devices shipped, there's way less that are used for games than we think.

But hey you're right, there are more released games on Android. I was wrong on that one.


Only since version 10, as required API, it was optional between Android 7 and 10, and unless you are into Samsung or Google Pixel Android phones, good luck.


What happens if we exclude games that could run in a browser canvas with no webgl support? They don't really benefit from the API choice.


And yet most popular games on phones (both ios and android) are complete shit full of predatory practices with appalling gameplay and simple graphics, which barely benefit from those fancy graphics API anyway and could be reworked within weeks to use any other API.

I do know apple is trying to push for AAA games on iphone but so far its a small drip on a giant cesspool.

If you want actual good games, be it indies, AA or AAA, you go for one of the three consoles, windows or steam deck/linux.


I never said anything about quality ;)

However, too often people disregard what’s happening on mobile because the games are so bad, and they shouldn’t because mobile gaming is the growth sector in video games. For example, all the idiotic layoffs are not so idiotic when you consider mobile gaming. Executives at gaming companies want mobile gaming margins on their AAA video games, when the margins are actually much smaller. I don’t agree, but I know the logic.




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