Hey, someone who thinks the same way I do. Never thought I'd run into another native port advocate in 2023.
That said: it's funny you talk about rewards offered by Valve and then list 4 Valve Games. I know they wouldn't do that, but it'd be hilarious to think about.
> Isn’t that is unfair? Not as long others use incompatible APIs (Mantel and Direct3D) and enforce users to switch platforms (all consoles). Apple, Microsoft, Sony and Nintendo use platform exclusive titles for decades.
I don't see it as unfortunate, since very few devs are going to make games specifically to compete for saving 15% on rev-share. That's a huge gamble. And no one is going to bet on Linux exclusives for a chance to save 30%
The only potentially unfair issue may be that some AAA game ends up getting the rewards, the sort of studios who'd need that money the least. But that is ultimately what we want to encourage, so IDK. Maybe 2 rewards, one for general and one for "small teams" (defining that term will take a lot of fanagling).
That said: it's funny you talk about rewards offered by Valve and then list 4 Valve Games. I know they wouldn't do that, but it'd be hilarious to think about.
> Isn’t that is unfair? Not as long others use incompatible APIs (Mantel and Direct3D) and enforce users to switch platforms (all consoles). Apple, Microsoft, Sony and Nintendo use platform exclusive titles for decades.
I don't see it as unfortunate, since very few devs are going to make games specifically to compete for saving 15% on rev-share. That's a huge gamble. And no one is going to bet on Linux exclusives for a chance to save 30%
The only potentially unfair issue may be that some AAA game ends up getting the rewards, the sort of studios who'd need that money the least. But that is ultimately what we want to encourage, so IDK. Maybe 2 rewards, one for general and one for "small teams" (defining that term will take a lot of fanagling).