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>a full 3D environment wouldn’t allow for traditional cinema direction to happen.

I spent a few years in the early days of the VR rebirth doing live action VR. The issue you mentioned was one of the biggest problems for me. When the camera is locked down in a stationary position, the issue is not as noticeable. You can look where ever when ever you want. Just because the other people are talking to you does not mean you have to look at them.

However, no modern director wants a locked off shot, and wants the camera to move to add _________ to the shot. You've now removed that choice in the environment for the user. If the user is looking in a different direction when the camera starts moving, it is very unsettling. The user is no longer in control of this environment that is meant to give the user control.



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