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I'm kind of peeved at how (in talking about how the human economy has become so focused on entertainment as opposed to "real" economic activity) the author cites "IBM, Canon, Hewlett-Packard, Matsushita, Samsung, Micron Technology, Intel, Hitachi, Toshiba and Fujitsu" as companies that are pushing out "fake", "virtual" goods that do not contribute to human material success, and then lists Victoria's Secret as a company that makes "real things". (Victoria's Secret being, by the way a prime example of a company that bases its success on manipulating evolved behavioral mechanisms. I don't think this is wrong in the way the author does, but this does betray a certain internal inconsistency.)

The antipathy to computing is incomprehensible - I would say that the ability to have fast and high-bandwidth communications, computerized organization (calendaring, e-mail storage, etc.) and the like is more likely to contribute to human growth to the stars than (in the author's example) zippers.



and you forgot to mention most important, computer simulations witch are virtual but contributes to real. if you are going to send colonization probe to few ly distant planet you are have to have some badass simulation first.




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