Mono's new gc is quite solid now. Mono for Android customers use it by default.
Yes, performance is not the best nor does it support a concurrent mode. But a garbage collector is one of those projects that is never done and always have an infinite amount of work left. Our gc has been improving a lot and the next release, for example, features a lot of scalability and performance work.
Said that, if you compare it to other gcs offered on mobile environment we're doing very well.
Mono features a much simpler JIT and runtime and this is a competitive advantage for us or do you think MS ships its desktop/server VM on winphone? We do, and it has teached us a lot about how been slim and simple makes you much more adaptable.
Now on the subject of AOT, mono features a much more sofisticated system than .net, it's the only one that supports running without a JIT while retaining generics.
BTW, I work for Xamarin but those are my personal opinions on the matter.
Mono's new gc is quite solid now. Mono for Android customers use it by default.
Yes, performance is not the best nor does it support a concurrent mode. But a garbage collector is one of those projects that is never done and always have an infinite amount of work left. Our gc has been improving a lot and the next release, for example, features a lot of scalability and performance work.
Said that, if you compare it to other gcs offered on mobile environment we're doing very well.
Mono features a much simpler JIT and runtime and this is a competitive advantage for us or do you think MS ships its desktop/server VM on winphone? We do, and it has teached us a lot about how been slim and simple makes you much more adaptable.
Now on the subject of AOT, mono features a much more sofisticated system than .net, it's the only one that supports running without a JIT while retaining generics.
BTW, I work for Xamarin but those are my personal opinions on the matter.