Which is neither here, nor there. Python had another big constraint, the GIL. So threads there couldn't go so far as async would. But even environments with threads (C#, Rust) also got big into async in the same style.
>2. Python's asyncio in particular is a shitty hammer that only works on special asyncio-branded nails
Well, that's also the case with C#, JS, and others with similar async style (aka "colored functions"). And that's not exactly a problem, as much as a design constraint.
What has GIL to do with the thread model vs asyncio? asyncio is also single threaded, so cooperative (and even preemptive) green threads would have been a fully backward compatible option.
JS never had an option as, as far as I understand, callback based async was already the norm, so async functions were an improvement over what came before. C# wants to be an high performance language, so using async to avoid allocating a full call stack per task is understandable. In python the bottleneck would be elsewhere, so scaling would be in no way limited by the amount of stack space you can allocate, so adding async is really hard to justify.
>What has GIL to do with the thread model vs asyncio?
Obviously the fact that the GIL prevents effient use of threads, so asyncio becomes the way to get more load from a single CPU by taking advantage of the otherwise blocking time.
How would the GIL prevent the use of "green" threads? Don't confuse the programming model with the implementation. For example, as far as I understand, gevent threads are not affected by the GIL when running on the same OS thread.
Which is neither here, nor there. Python had another big constraint, the GIL. So threads there couldn't go so far as async would. But even environments with threads (C#, Rust) also got big into async in the same style.
>2. Python's asyncio in particular is a shitty hammer that only works on special asyncio-branded nails
Well, that's also the case with C#, JS, and others with similar async style (aka "colored functions"). And that's not exactly a problem, as much as a design constraint.