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> Again, that's the point.

Core gameplay: is being hurt by players only chasing it in hoping to make money

Cryptopeddlers: yes, that's the point.

Thank you.

> they can influence developers to build what's most demanded, i.e. basic economics.

Core gameplay: is being hurt by players only chasing it in hoping to make money

Cryptopeddlers: yes, that's the point. That's what devs should build: ways to monetize assets in the game. That's what influence and basic economics is!

> Ahh so Diablo items are meaningless now? Maybe to you, but certainly not to many other players as you've demonstrated.

What part of "meaningless outside Diablo" did you not understand?

Don't bother. Judging by your answers there's very little of what you understood from my message.



> Core gameplay: is being hurt by players only chasing it in hoping to make money

That's just your opinion, man. I've heard from more Diablo players than just you that they dearly miss it. But I guess if all the value of your game is extracted to the team running the servers and zero of it to players is what you find compelling, feel free to fritter away on centralized grinding for truly and practically worthless pixels.

Clearly those items weren't meaningless outside Diablo when they sold for real money. How thick can you be? You think its that impossible to decentralize a market? You think it hasn't already been done?


> That's just your opinion, man. I've heard from more Diablo players than just you that they dearly miss it.

It's amazing how you totally dismiss the opinion of all the players who didn't like and didn't want the marketplace as irrelevant

> But I guess if all the value of your game is extracted to the team running the servers and zero of it to players

Ah yes, making a better game whose goal is no longer a rush to monetize assets is "giving no value to the players".

> Clearly those items weren't meaningless outside Diablo when they sold for real money. How thick can you be

Because they literally have no meaning or value outside the game for which they were designed and that only work within that game.

> You think its that impossible to decentralize a market?

Ah yes. The good old "let's pretend my opponent said and thought this thing and bravely fight this argument I invented for my opponent"


> It's amazing how you totally dismiss the opinion of all the players who didn't like and didn't want the marketplace as irrelevant

It's amazing how you dismiss the opposing. Or is it? I had to stop reading after that, its clear this is isn't hitting for you as I'm forced to keep backtracking for your sake.


> I had to stop reading after that

No. You stopped reading way, way before that.

> I'm forced to keep backtracking for your sake.

You'd not have the feeling of backtracking if you actually read what I wrote, and stop reacting to arguments you think I'm presenting.

You'd also not have this feeling if you stopped pretending that the only way for the world to operate is by monetising assets of everything.




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