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Great job! It's amazing to be able to feel again the sensations I had 30 years ago while developing the Atari version of this game. Thanks again!


Then, thanks a lot. I spent countless hours on this very version !


You are very welcome! From time to time I meet people that played that PoP Atari version and each time it is heartwarming. Thanks.


Oh, Atari ST; I assume that's where the graphics for the JS edition are from? It looks far to good to be the Apple version...

[edit]

Looks like there were many ports with similar looking graphics: https://www.mobygames.com/game/apple2/prince-of-persia/scree...


The graphics and sound are from the PC version.


Was that version ever released? We're you at Broderbund at the time? :-)


Yes of course it was released ;-) https://www.youtube.com/watch?v=aIscoVqTwpY And yes, I was working with Broderbund (from Paris) at that time, it was a great time! Translating 6502 Apple II code to Atari 1040ST 68000 code was funny...


Interesting... Care to share what was overall approach? I. E. More bottom up in literally translating instructions and assuming it will lead to same results if translated accurately enough ; or top down looking to code specific results / behaviour and using original code more as a reference... Or some other approach :)


Um, that was really a long time ago...

As I can remember, my approach was the first one: "bottom up in literally translating instructions and assuming it will lead to same results if translated accurately enough". That was not to difficult to achieve.

The funny thing was that Jordan Mechner used every bit of available memory in the Apple II computer, so I had to be very careful ;-)

Then the hard part: create the input and output codes that were totally different on the two computers, then the code for sounds and music also totally specific and then I wanted to have better graphics. So I ended up by creating a sprite editor, in assembly language, for my graphic artist colleague so that we can recreate all graphic assets and put color in it...


Is still Paris a great place to develop games? I heard that the studio responsible for Netflix's 'Arcane' AKA 'League of Legends' TV series are in Paris [1]

[1] Fortiche Productions, a small Paris-based studio who specializes in creating animated projects with a unique blend of 2D and 3D art. src https://www.techradar.com/news/inside-arcane-netflixs-animat...


Yes Paris is still a great place to develop video games (even if I'm not anymore in this field).

Here is a link to interesting and creative French game people and projects (it is in French, so here is a Google translated version: https://gamingcampus-fr.translate.goog/tomorrow-lab/gaming-i...)

Outside of Paris are also great teams like the Asobo teams in south west of France who developed Microsoft Flight Simulator 2020...



Yes it is this one!


Did you, by any chance, work on "Stunts" at Broderbund too? There's a reverse engineering effort around http://forum.stunts.hu/ that would dream to have a glimpse of the source code :)


I'm really sorry, I did not work on "Stunts". I was also developing at that time a Formula 1 game, that was finally not released.

With Broderbund I worked on:

- Showoff (https://www.whatisthe2gs.apple2.org.za/show-off-/), a kind of PowerPoint software

- Downhill Challenge (port from Atari to Apple II GS - https://www.youtube.com/watch?v=6V5JZGHox7I)

- Prince of Persia (port from Apple II to Atari ST)


Thank you, I enjoyed playing the Atari ST version of PoP many years ago, I remember it as one of the best games of the time!


You are very welcome! I thank Jordan Mechner for creating this game and the Broderbund team for letting me be part of this extraordinary adventure...


No problem, thank you!




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