Yes of course it was released ;-) https://www.youtube.com/watch?v=aIscoVqTwpY
And yes, I was working with Broderbund (from Paris) at that time, it was a great time! Translating 6502 Apple II code to Atari 1040ST 68000 code was funny...
Interesting... Care to share what was overall approach? I. E. More bottom up in literally translating instructions and assuming it will lead to same results if translated accurately enough ; or top down looking to code specific results / behaviour and using original code more as a reference... Or some other approach :)
As I can remember, my approach was the first one: "bottom up in literally translating instructions and assuming it will lead to same results if translated accurately enough". That was not to difficult to achieve.
The funny thing was that Jordan Mechner used every bit of available memory in the Apple II computer, so I had to be very careful ;-)
Then the hard part: create the input and output codes that were totally different on the two computers, then the code for sounds and music also totally specific and then I wanted to have better graphics. So I ended up by creating a sprite editor, in assembly language, for my graphic artist colleague so that we can recreate all graphic assets and put color in it...
Is still Paris a great place to develop games? I heard that the studio responsible for Netflix's 'Arcane' AKA 'League of Legends' TV series are in Paris [1]
Did you, by any chance, work on "Stunts" at Broderbund too? There's a reverse engineering effort around http://forum.stunts.hu/ that would dream to have a glimpse of the source code :)