Webgames are generally more about free to play and accessibility. No install or trust required. They are usually more casual games and must work on the widest possible selection of devices.
That's what WebGL is all about. If your looking for a memory intensive behemoth of a game, it makes more sense to look at native as opposed to WebGL. There's nothing wrong with either approach, but the web lends itself to one more than the other.
And then everyone went to mobile native games instead, leaving WebGL behind for 3D visualizations of online shops, Google maps and shader toy demos, basically.
Webgames are generally more about free to play and accessibility. No install or trust required. They are usually more casual games and must work on the widest possible selection of devices.
That's what WebGL is all about. If your looking for a memory intensive behemoth of a game, it makes more sense to look at native as opposed to WebGL. There's nothing wrong with either approach, but the web lends itself to one more than the other.