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I'm not dismissing a work breakdown. I'm dismissing the idea that pushing a quick 30 minutes to make people defend themselves is really as fruitful as a lot of people, non-technical managers especially, like to claim. When reality is, we hardly have any data to back this up, and there are many counterarguments against this idea.

A proper work breakdown may cost a lot more than 30 minutes. In any ticketing system, this can be inserted as subtasks which immediately grants an, admittedly superficial, level of transparency into how far the entire thing is done. If you truly want thinking to be done, surely you would agree talking it over for 30 minutes doesn't imply a whole lot of thinking, as much as it implies a whole lot of talking. At that point, just take a step back, chill, tell the developer they need a strong defense and teach them to provide that defense in whatever way suits them best that still makes the point come across.

Software development as a field has made such a knee-jerk reaction against failed projects, it now overemphasizes "security" and "correctness", and tons of red tape, on top of methodologies which inherently should already fix most of the problem. Aren't we supposed to work iteratively so managers can make a proper forecast? Let the actual data speak for itself and don't bind too strongly to the words of the individual. The far majority of people do not work on projects that truly require tight deadlines, yet almost every software company out there is trying to emulate this high-pressure environment without clear insight as to why people join a low-pressure environment to begin with.



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