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You can get the GPU-targeted assembly (sometimes called SASS by NVIDIA) through specifically compiling to a given GPU then using nvdisasm, which also has a very terse definition of the underlying instruction set in the docs (https://docs.nvidia.com/cuda/cuda-binary-utilities/index.htm...).

But it's one way only, NVIDIA ships a disassembler, but explicitly doesn't ship an assembler.



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