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The following call which is in MatrixOperations for instance is about cameras - I assume this is some scene-object type of logic regarding 3d graphics?

That does not look like a general-purpose linear algebra library to me.

public static MatrixSingle CreateBillboard(in Vector4FParam1_3 objectPosition, in Vector4FParam1_3 cameraPosition, in Vector4FParam1_3 cameraUpVector, in Vector4FParam1_3 cameraForwardVector)



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