> If you want to make a game just for the passion of it, if you want to have a healthy relationship with gamers, you are literally not allowed to monetize. You have to give it away fully for free.
You are literally allowed to do it. It does mean more effort to preserve the desired healthy relationships.
I don't think free games actually tend to result in perfectly healthy relationships either; but monetisation just provides a single point of failure for such dynamics.
You are literally allowed to do it. It does mean more effort to preserve the desired healthy relationships.
I don't think free games actually tend to result in perfectly healthy relationships either; but monetisation just provides a single point of failure for such dynamics.