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You realise you've just described why this would distinguish between bots and humans.

(And yes, I'm also driven to rage by slow-fade animations. A practice I can date back to Microsoft's Clippy, which, when you punched it in the fact to go away, had just one more gratuitous animation just to twist the knife that just more.)



No, it doesn't help distinguish the two, because this check can be easily circumvented by adding a small, random delay.

To reiterate: the primary goal seems to be slowing down bots.


But does it slow the bot down in a meaningful way?

If you have one IP, there's a limit on captchas solved that you're going to blow through with or without the delay.

If you have a bunch of IPs, you can multithread the solving.




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