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Yeah but Google has serious bonafides as far as delivering high-res video at scale. Stadia is just Youtube with input handling and a game renderer instead of video files producing the frames.


'Just'? I'd say game streaming is an order of magnitude more difficult of a problem. YouTube has high throughput yes, but latency is the far more difficult problem, and potentially unsolvable with American ISPs the way they are.


I'm going to bet that YouTube's experiences with interframe compression will help them out a lot in this regard, as it could help them remove some of the data they need to transmit.


Wrong. Microsoft perfected this years ago with their Azure hosted desktop product. They’ve been working on high-res compression of GPU frames before Google even put a dedicated GPU cluster in their data centers




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