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Hijacking this thread to ask you this.

What should I learn if I want to develop desktop apps and I like functional programming? I feel like most of the cool 'new' programming languages are OOP (rust, go, scala).



For desktop apps specifically + functional programming, F# is probably your best bet. On Windows WPF is king, and F# works great. For desktop apps on Linux and elsewhere, you can use Xamarin, GTKSharp, AvaloniaUI...and the list goes on. Desktop apps are a strength of the .NET ecosystem.

Some links:

https://fsprojects.github.io/FsXaml/

https://github.com/Prolucid/Elmish.WPF

https://github.com/GtkSharp/GtkSharp

https://github.com/AvaloniaUI/Avalonia

https://github.com/xamarin/xamarin-macios


WPF has been stagnant for a while, I think they just have a maintenance team on it at MS. UWP is where the new action is supposed to be, but it is limited to store apps.


F# is not compatible with UWP because .net native doesn’t implement the .tail IL opcode so it’s a no go. Moreover WPF allows a wider distribution that UWP which is restricted to Win10.


F# can be used to develop for UWP via ReactNative (Microsoft fork) and Fable compiler. Here's a cross-platform sample: https://github.com/elmish/sample-rn-counter


You can always disable tail calls via a compiler flag. I think the real issue is that .NET Native can't handle very deeply nested generics (although this may have been fixed). There are also issues with reflection in certain cases, but I believe they can be worked around.


True. But WPF is not going to be improved, it is just like WinForms now. UWP has all the modern API goodness (win2d, better rendering) while Microsoft seems to be pushing developers to web for everything else.

Starting a new project in WPF at this time doesn’t make sense.


Except that main feature of .NET Core 3.0 roadmap is to support Forms and WPF, while allowing mixing UWP controls on them called XAML Islands.

So they are getting some newly found love on their way to the store.

Microsoft has realised that the best way to force devs into the shop is to merge Win32 and UWP worlds.


Reason (an alternative syntax for ocaml developed by facebook) has special support for react and soon react native (https://github.com/jaredpalmer/reason-react-native-web-examp... and https://github.com/reasonml-community/bs-react-native)


Yes.

Since it's basically OCaml, it has objects, but it's mostly a FP language.


@isakkeyten I would look at a 'crossing' between a functional programming language, and a multi-platform OS GUI toolkit.

Because significant portion of your learning/cognitive effort you will be spending on understanding the UI paradigms offered by a given GUI toolkit.

So take a look at the languages, in language bindings available for

1) Qt UI toolkit http://wiki.qt.io/Language_Bindings

2) at the languages, in the language bindings available for wxWidgets UI toolkit

https://en.wikipedia.org/wiki/List_of_language_bindings_for_...

2) And same for FLTk http://www.fltk.org/wiki.php?LC+P139+TC+Q

Perhaps, also, you can also investigate if you can use F# (equivalent somewhat to ocaml), to develop Windows Apps with https://github.com/Microsoft/react-native-windows

Same for Nim https://github.com/andreaferretti/react.nim (there is probably a way to package it as Electron App ).

(depending on your desire for adventure/early/small community/small ecosystem interest)


> I feel like most of the cool 'new' programming languages are OOP (rust, go, scala).

For what it's worth rust and go are not OOP languages. Scala and Swift (to add another new, hot language) have inheritance and OOP features for ffi with their platform langagues java and objective-c respectively. However, the OOP features are largely discouraged and their type systems have more in common with haskell and other strongly typed functional languages. Rust has basically the same type system as haskell and swift with its famed borrow checker on top. Scala, Rust, Swift are all mixed paradigm with their community's' preference for functional design in roughly that order. Go has a totally different type system from the others and is almost entirely an imperative langauge.


OO people always find a way to write OO code in any language. Go, for example, is dominated by such people. Something that could be written in a few lines of code and no hidden state is often a bunch of objects with lots of hidden state. I'm not sure about Rust, but I don't see why it would be different there. It starts with a language having a method call syntax (foo.bar()). Once it's there OOP is inevitable.


Agreed, it's hard to write nice, immutable, functional code in Go. For one, you have to put considerable design effort into make your functions chainable while at the same time support error propagation, which tends to necessitate the use of interfaces (e.g. "Iterator"), which without generics leads to interface{} all over the place.

I think Go works best for applications that don't need any "internal plumbing". For example, one of my projects is a query engine. It takes an AST and plans a pipeline of operators that compose together (map, filter, join etc.). It's pretty damn awkward to write in Go, and type safety often goes out the window. It's something that in other languages (Haskell, OCaml, Rust, Scala and Swift would all qualify) could be expressed with an elegant smattering of union types, generic functions and monadic chaining.

But that awkwardness is because the app is 99% framework (various types and functions being used to compose stuff together), most of which is a big, generic factory to produce a small engine. If your app is all imperative "meat", with little framework, then Go is a much better fit.


Good question, I'd look at Clojure with JavaFX or even the good old swing using seesaw.

Or F# with WPF, though F# is also OOP, but for some reason I feel its less so then Scala, and forces more functional constructs on you.

ClojureScript with Electron can also be an option if you're okay with Electron apps.

Finally Haskell and reactive bananas is an option too, that's pretty strongly functional.

I'll also mention Red, red-lang.org, its still in alpha, but is pretty sweet for simple GUI app on desktop.


F# got mentioned already but I would like to add another vote to it. C# is the first choice for most people when building desktop apps for Windows but F# works exceptionally well too. There is a small but robust community and there are a ton of libraries/tools that you can hook into via .NET.


I second this. Also the F# implementation was multiplatform from the beginning and VS Code tooling is available on Mac and Linux.

I code mainly in C# but I as F# for its REPL for some data manipulation tasks.


after some functional programming experience, you may learn that functions just compose more elegantly than objects. "Objects are a poor man's closures" (NN)


"Objects are a poor man's closures"

Yea but don't forget that closures are a poor man's objects!


"A closure is an object that supports exactly one method: 'apply'."

-- Guy Steele


Too bad it took the Java language committee forever to figure out they can just use lambda syntax to make those objects look like functions.


When you have too many cooks and care about keeping backwards compatibility, things take time.


In some languages they also have methods like 'curry', which further blurs the lines.


I can't do OO anymore after I learned FP!


Keep trying, then.

I found myself in that space for a while, but everything kind of made sense when the "Erlang is the most object-oriented language in the market" meme clicked into place: a (micro-)service, an Erlang-style actor and an object are almost the exact same unit of abstraction, applied in different ways. The model is always the same: you communicate by message passing — and, for the most part, you want your objects to be given orders rather than be asked questions.

When I went back to Java, it became evident how damaging the "everything is an object" mentality of Java really is — it really pushes people towards a whole bunch of anti-patterns. One obvious example is that structs are not objects, and you shouldn't try to make them be. Getters/setters are a clear sign that your entity is a struct rather than an object — if you're at that stage, stop trying to apply OOP principles around its design. Another recurring problem is abusing inheritance, and underusing interfaces. I've written maybe 2-3 abstract classes over the last few years, and, when I code review a PR with any abstract classes (or inheritance of any sort) in it, I can almost always get the original author to factor it away while agreeing that it was a problem in the design.

I suggest giving Kotlin a try. Data classes are as close to structs as you'll ever get in the JVM (until Valhalla ships), delegation is crazy easy to achieve, inheritance is heavily discouraged (by having everything be final by default), bare functions and extension functions help keep interfaces clean, and the lambda situation is much better than Java's (receiver lambdas are the language's killer feature, IMO).


I wonder how many of us managed to use Smalltalk and CLOS then.


Aren't these things orthogonal to each other?


OOP as described by java and C++ involves a graph of objects changing each others' state. This is not an orthogonal pattern to functional programming.

If you're thinking of functions operating on immutable objects and returning new objects then that is not typically what we refer to as a OOP pattern though technically it may fit the definition.


Java and C++ are just one way of doing OOP.

More universities should spend time teaching BETA, Self, CLOS, Smalltak, component based architectures.


I know. The dominant paradigm has changed the definition of the vernacular. Right now the default definition of OOP is the Java and C++ way unless you explicitly state otherwise.


In my career I started off with OO/imperative, then got heavily into functional programming. I came out at the other end strongly preferring immutable objects over struct+procedure function programming. It's a style I consider deeply OO, and still has referential transparency, but which usually gets ignored in these discussions.


May I ask for what reason? My guess: encapsulation and/or data hiding? That's the biggest thing I miss when doing FP.


I find it to be cleaner than having module M with struct t and functions M.create: () -> t, M.doStuff: t -> 'a. Which is what tends to happen. It just looks like immutable objects for slow learners...


The web space I think is offering a bit more on this space than the desktop space: Elm, Reason, ClojureScript are the big ones in the space.

If you don't mind your app working through Electron or some other variation of a web-view, there's a lot of resources for those.


some heropunch community members have expressed their intention to take responsibility for x0[1]. the plan is to build a nice DSL in elixir that binds to nuklear[2]. some of my notes are in the linked repo, but i'm currently focused on other aspects of the toolkit.

really looking forward to seeing where they go with it!

[1]: https://source.heropunch.io/tomo/x0

[2]: https://source.heropunch.io/mirror/nuklear


I wouldn't call Rust and Go object oriented. Scala is, but not also mentioning it has great support for functional programming is misleading.


I’m not sure where your perception is coming from. Rust and Scala are more functional than they are OOP. Rust for example uses Hindley-Milner type inference, putting it squarely in the functional camp. And Scala is highly functional as well, considering its use of higher order functions and monads.


> Rust for example uses Hindley-Milner type inference, putting it squarely in the functional camp.

That's not a very good way to characterize functional programming languages. Obviously you can do functional programming without type inference (see Lisp), and type inference is similarly applicable to non-functional languages (see OCaml's purely imperative sublanguage).

Also, as far as I can tell, Rust uses (a modification of) the Hindley-Milner algorithm to infer lifetimes, not types. As languages in the functional camp typically don't have lifetimes, this argument is a bit strange.


Rust uses Hindley-Milner to infer types in general, but there is a conscious decision to require explicit types in function signatures etc. Also, lifetimes are part of all rust's types, they are just usually elided since it would be pretty verbose and unhelpful to always write them out.


> Rust uses Hindley-Milner to infer types in general

True, I had forgotten that you can just write let foo = bar. (Not a regular Rust user.)


By reference to HM, I mean to illustrate that Rust has fundamental similarities to the typed lambda calculus, which has been done more formally by Rust Belt. Additionally, traits in rust are highly similar to type classes in, say, Haskell. Describing rust as a functional language is reasonable, see eg http://science.raphael.poss.name/rust-for-functional-program...


The newest thing in functional languages and UI is haskell + reflex. Reflex is a usable FRP system (not that reactive-banana, et al, were not; just that they were not usability focused at all). Reflex-dom is pretty nice for web stuff, and you can use reflex to build apps with other UI toolkits as well.


Qt is pretty great for cross-platform desktop apps. Tableau is a shining example of a highly-performant app built on Qt.


Would it be heretic to mention Picolisp?

You can also check out Racket.


rust is more functional than oop so is scala


If you can afford to exclude windows and linux, Swift.

If you like windows but also want cross platform, C#/F# and Xamarin.Forms or UI or whatever its called. I've heard very positive things about dotnet gui work these days.

I'm spending time with rust to try my hand at game development. As an older developer, it's all a bit foreign to me so I don't really know what's good and what's not.

That having been said, desktop development is something the rust community at large is dedicated to ant interested in. There's already a fee libraries, like Conrod for Piston, gtk.rs, etc but I don't know how these options stack up against industry standards.

C# 7 is a lot more functional and pleasant than the C# 4/5 everybody dismissed years ago.

F# can compile to wherever you need it and you can write functional first and just include it in your nuget built just like you normally would.

If you're adamant about functional, consider dotnet. Of course C# is still very much OOP, that's just what it is. But I find the primary benefits to FP in my own code to be more related to correctness, testability (and therefore more correct) and a convenience in modelling data structures quicker than subclassing. Even with generics, having unions and record types makes it just that much more satisfying.

F# actually has a little micro-discipline called domain-driven programming. Search for that term and you can see how different researchers have used F#'s incredibly flexible type modelling to adapt to their domain and make their code easier for people in that domain easier to understand.

Hope this helps!


To expand on your point, the most interesting library I’ve seen for desktop GUIs in Rust is “relm”. It’s as the name implies an FRP-like and Elm-inspired library for Rust.

https://github.com/antoyo/relm/blob/master/README.adoc




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