10 hours billable --- 2 out of 5 work days --- can easily wind up being 20 hours of wall clock time, factoring in ramp-up, off-the-clock support, documentation, non-billable research time, and then the overhead of dropping in and out of your product.
Of our original 3-person founding team, excluding all the hires since then, we've found that none of us can keep up with the FT devs, even when we work out one-week scheduling bubbles. This is obviously a classic "flow" problem.
I'm from dev originally, not consulting, and I was surprised by how expensive (timewise) services work is.
Depends on the customer, but we never bill for rustproofing. Get used to bending over backwards for people who pay you now; good survival skill. Truism: it's the perception of customer service that people appreciate, not the execution of it.