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And god help you if you write games. At some point in my career I'll pass the billion hours of time wasted, at which point I won't know whether to celebrate or cry. Thankfully that day is still 5-10 years off.


You entertain people. It is an honest occupation. (Paraphrased from Tom Clancy, in response to the question "Do you write literature?")


And one day it will be the only viable occupation for us Humans, its the ultimate profession in my book.


For this reason I love Jonathan Blow's attitude about game development.

"Every puzzle in Braid is unique. There is no filler. Braid treats your time and attention as precious. Braid does everything it can to give you a mind-bending experience."


Is that the reason why Braid is such a fantastic game? Unfortunately, we'll never know.




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