Hacker Timesnew | past | comments | ask | show | jobs | submitlogin

You can use this technique to build interesting levels for games. By constructing a set of tiles with known edges, and laying them out using this technique, you can see some fascinating, aperiodic dungeons.

http://nothings.org/gamedev/herringbone/



How easy is it to generate the level from the set of tiles?


Not that difficult, but the benefits may not be better than just using tiles and some clever removal/additions a la Spelunky: http://tinysubversions.com/spelunkyGen/




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: