> The other "trick" if a download is getting slow is to run the in built "network test". This seems to reset all the windows back even if other things are running.
I did not see that in my testing. The built in speedtest runs with a large receive window, but the store downloads are not affected. (You can see an example in the last graph; there's a speedtest early on that has a receive window 100x larger than the PSN downloads that are crawling along).
Possibly, but I think the OP above was onto something about it 'resetting' the windows. I just tested downloading a large game while I had another game running. The PS4 showed it was going to take 6 hours. I closed the other game I had running, and it still showed 6 hours. I ran the speed test, and now it shows it's going to take 50 minutes.
BTW, thanks for running these tests as I have some stuff to try instead of waiting hours for a game to download :)
My experience is that the finish time prediction isn't reliable. It's based average speed over the whole connection, not the current speed. So the projection will lag behind if the speed changes dramatically. Maybe the speedtest somehow resets the projection?
The measurement really needs to be done on the wire.
I did not see that in my testing. The built in speedtest runs with a large receive window, but the store downloads are not affected. (You can see an example in the last graph; there's a speedtest early on that has a receive window 100x larger than the PSN downloads that are crawling along).
It's probably just a placebo.