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That's a cute little game, very nice work on the design! It feels super polished (both gameplay and aesthetically). If only I could be half that skilled with the art side...

Have you considered translating it to other languages?



Thanks! I certainly have considered translating it, but at this stage I believe it's too late to be worth it. Not only is there the cost of translators, but in this instance there is an engineering cost as I made the classic mistake of baking the text all over the place, in binary level files, in json files, and hardcoded. Slicing it up and moving all the text into one place would take a while, especially as I'd want to guarantee not reducing stability.

If I could make a bet that adding, let's say, French, German and Chinese would cause... 700 more sales, I would probably bother, but I don't think this sort of feature 10 months after release would generate that.

I'm treating this more as a 'lesson learned', and approaching my next project with localisation in mind. Translating to a bunch of languages is one of my main goals.

A final thought; I love that in 2016 a lone developer can make a silly puzzle game about cats and sell it in 80+ countries. The internet!


Thanks for taking the time to answer me and giving back way more than I asked for.

I have another question: how much of a hassle was setting up a company in order to submit something to Steam?

Good luck with your next project!




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