| | Real-Time Importance Deep Shadows Maps with Hardware Ray Tracing (eg.org) |
| 2 points by ibobev 8 months ago | past |
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| | Real-Time GPU Tree Generation (eg.org) |
| 1 point by ibobev 8 months ago | past |
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| | Real-Time Importance Deep Shadows Maps with Hardware Ray Tracing (eg.org) |
| 3 points by ibobev 9 months ago | past |
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| | Real-time rendering of animated meshless representations [pdf] (eg.org) |
| 2 points by ibobev 9 months ago | past |
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| | Eurographics Digital Library (eg.org) |
| 1 point by ibobev 9 months ago | past |
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| | No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf] (eg.org) |
| 2 points by ibobev 9 months ago | past |
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| | Modeling Trees with a Space Colonization Algorithm (2007) [PDF] (eg.org) |
| 2 points by ecliptik on Jan 18, 2024 | past |
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| | R-CNN Based Learning from 3D Renderings of Cuneiform Tablets (eg.org) |
| 1 point by Jimmc414 on Nov 29, 2023 | past |
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| | GPU Data Structures for Graphics and Vision (2010) [pdf] (eg.org) |
| 2 points by superjan on Feb 20, 2022 | past | 1 comment |
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| | Instant Ray Tracing: The Bounding Interval Hierarchy [pdf] (eg.org) |
| 2 points by vg_head on Jan 22, 2021 | past |
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| | A Pixel-Based Framework for Data-Driven Clothing [pdf] (eg.org) |
| 1 point by ArtWomb on Oct 3, 2020 | past |
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| | Eurographics and Eurovis are free online Conferences this year (eg.org) |
| 2 points by karxxm on May 27, 2020 | past |
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