Starcraft is too tame. You need to use Dwarf Fortress there and we need to make those strategy guides worded more realistic. Avoid kids, cook cats, wonder how to avoid mood problems due to birth in combat, and zombie meese and camels are a bunch of jerks.
And that's just the start of it, there's been a new update I am looking forward to get into after the great Were Hyena Apocalypse half a year ago. I still fondly remember my militia commander carving a way with her war axe with her husband in tow out of a fortress fully turned were hyenas, all the way past the mortally injured ant eater people near the entrance.
So release the server code as OSS, data necessary to function & support community servers. Even in a crappy hard-to-support way, the community will usually figure out a way.
IMO, the move from community servers over to matchmaking & vendor only servers being the only viable option was a huge disservice to the long-levity of games. If I find the code around here, I could still get a Tremulous server running today for a few bucks, even if I haven't played that game for 20+ years.
Regarding 1 and 2, my pity is mild if this requirement forced companies to follow principles of secure software development, configuration and deployment. Injecting stuff from deployment config is not hard.
3 is valid and can be tricky, as it would depend on when in the software lifecycle the release would be mandatory. If it's in a wind-down or bankruptcy situation, it would be tricky. Though that discussion is similar to the responsible disclosure discussion, isn't it? Exploiters usually already know them.
Try open sourcing a code base that is built up over the last 15 years and most of the devs no longer work there. Thats what you’re asking for many online games.
Not to mention open sourcing the code will subject the company to legal liability if there’s something weird in there like discrimination of some form.
> Try open sourcing a code base that is built up over the last 15 years and most of the devs no longer work there. Thats what you’re asking for many online games.
Thats pretty easy actually.
All you have to do is go into the setting page on the git repo and change the settings from private to public.
I'm sure most game devs are able to figure that one out.
Everything else that resolves was that is merely consequences for which I have little pitty for.
Also the APT and RPM world lets packages sit for a long time - those are called "testing" and "unstable" in the Debian world. It's slow, but it seems hard to move intentional exploits with short-term payoffs through as far as we can see.
That's also why I am actively moving a fundamental and important internal service we have to just use python dependencies packaged in Debian stable packages. Sure, it may be a year or two behind in features, I may loose a nice debugging tool or two, but it is a very stable footprint, has security updates, breaks rarely. For ops-internal scripting and tooling, it's good.
Also, from the customer side, people ask at the higher end, don't they? Beyond a certain level, it's more of a search and a quest than just browsing. So you mainly have to show that you have connections for certain things. Why does this sound like drugs now?
I know this from a few friends who are deep into tabletop and boardgames, and they would regularly work with the one or two small stores around to get some special, expensive item (to help keep the shop afloat).
Yeah, in my experience the people who want niche stuff are willing to work with you and have a "high touch" experience. Where the people who want entry-level stuff want turn-key, sane defaults.
The annoying thing is people with lots of money and no experience who want the special expensive thing but they want it now and they don't know what options they want. I'm sure other fields are good at separating fools and their money but niche hobby retail isn't the Audi dealership, we're not just trying to upsell you for fun.
Women in a committed relationship can enter a medical situation that renders then unable to work for 6-9 months, + 2 - 3 years of leave afterwards. Men don't, that's just a month or two twice.
It is illegal, and in my book also immoral to deny such a candidate, but the other side of the coin is there.
A friend of mine had an interesting point there. It was more on a personal note that either of us had a hard time spending money on nice things for ourselves. Like, do you need better headphones, do you need this, do you really need that? Better not buy anything nice or fun.
A fairly unintuitive resolution to this is to setup a "fun and nonsense" budget and force yourself to spend it every half year, or to make a conscious plan on how to spend it over the year. If you plan the budget right, it won't hurt you, but it will force you to make your life better.
Maintenance, especially of owned property, seems similar to me. You should be saving up for the real "oh shit" situations, and you should accumulate a budget to just do things continuously. 6 months of routine maintenance budget saved up, what do we spend it on actively, before it becomes a mess?
Three deterministic Linux LPEs in a week, an LPE in BSD in execve (of all things...), nginx vulnerabilities, one or two new gnarly supply chain attacks. Linus noting that the linux-security mailing list is getting flooded with duplicated, AI-driven reports of varying quality. There are pretty crazy keycloak vulnerabilities getting discovered.
We're most likely entering a year or two or rapid vulnerability discovery, patching, as well as reducing and minimalizing system footprints just to survive the onslaught of strange vulnerabilities from e.g. ancient and widely unused kernel modules.
"Molten" to me implies it is still liquid. Molten salt reactors, molten magma from a volcano, molten sand, molten steel, dipping something into molten cheese. All fluid.
If I was to nitpick, "melted" is kind of inaccurate and not entirely natural in this context. Technically, molten sand is also melted sand, because that's how you get it to that state? Usually, you'd hear about solidified magma, crystalized sand, cast iron, air-cast steel, unevenly settled corium... to make a better point on how it turned back into a solid and what to expect from it - something like "The molten sand crystalized into an unusual structure" would be clearer.
I'd usually rather hear "melted" if it is important to note that this had a phase change and back. Plastic on an electrical device may look melted, indicating heat. A hardened steel part may look melted, which may damage the hardening. Rubber on a hydraulic line may look melted, also indicating heat. A plastic container looking melted in the context of chemicals may indicate some compromise.
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