This has always been my big "WTH?" whenever I see people using github actions. "You're literally taking someone else's script and ruining it against your codebase"
On huge games produced by large game studios, I wonder if the idea of using a real world technical challenge as a "feature" within the game is considered genius? Consider a coder and a game designer who are on different teams and don't attend the same meetings.
But if you look at creative writing, story arcs are all about obstacles. A boring story is made interesting by an obstacle. It is what our protagonist needs to overcome. A one-man-band game dev who simultaneously holds the story and the technical challenge their head, might spot the opportunity to use a glitch or limitation as, I dunno, a mini game that riffs on the glitch.
I bought a tiny lapel clip Bluetooth receiver that has buttons and a headphone socket. Charge over USB, pair with phone, turn any headphones into Bluetooth. If the battery runs out, plug the headphones straight into the phone.
However, the noise cancelling gap is real. I'd kill for wired IEMs with an inline battery + buttons, and noise cancelling mic & circuit in the earpieces.
Closest is the Sony cans, which have wired mode (ie: they have a tiny jack, so you can use them passively) but I don't think they cancel noise when using them that way
I have some Sony headphones from a decade ago with a detachable cable. Noise cancellation works just fine when wired, and you get better battery life since the Bluetooth part isn’t active. The only time you can’t use noise cancellation is when it’s charging (Micro-USB, doesn’t do audio over USB in case you were wondering).
Re: noise canceling... recently got a pair of IEMs (Etymotic ER2XR) with good foam tips and their isolation blows away any ANC I've ever tried. The only thing is noise from touching the cable but that was solved with some ear hooks to put the cables behind my ears.
Maybe a bit clunky but there exist some very good and tiny DACs/dongles now (and have seen a couple creative cases/riggings that present the jack in a good/manageable way)
A friend worked at sennheiser about 15 years ago and I took advantage of his cost-price deal on a pair of HD700. They are, without a doubt, the best sounding and most comforted cans I've ever used. Now, I treated them badly, throwing them into ruck sacks etc, and eventually one of the transducers failed. I contacted Sennheiser who charged me €140 to "repair" them... They sent me a brand new set with the thick silver core cable (I never sent mine back so now I have two, and those cost over 100 bucks by themselves)
Is Force Touch the thing that makes Macbook trackpad better than basically every other laptop trackpad? Because if so, that is actually "the" deal breaker.
> Working together under the name "Grant Naylor", the creators of the series collaboratively wrote two novels. The first, Infinity Welcomes Careful Drivers, was published in November 1989, and it incorporates plot lines from several episodes of the show's first two series. The second novel, Better Than Life, followed in October 1990, and it is largely based on the second-series episode of the same name. Together, the two novels provide expanded backstory and development of the series' principal characters and themes.
If you haven't read the books, please do yourself a favour. They are far far better than the series, have much more depth and have not dated as badly. I loved Red Dwarf when it was on TV (jesus, I was 12 years old..) but I find it a little hard to watch now. Some parts are still great though.
"This comment appears to dismiss the complexity of discussions about dogwhistles by claiming that 'everything is a dogwhistle.' This type of blanket statement can undermine the seriousness of genuinely harmful coded language, and can trivialize valid concerns about discrimination and manipulation in discourse."
Just remember every time you tweak the defaults, the 90% of your site owners using those defaults suddenly have a significant shift in their moderation policy that they are themselves unaware of.
(I moderated a vBulletin forum in the 1990s. This shit gets really, really, really hard, and no one is ever really happy with it.)
K3s + FluxCD. There's something nice about using git to add a helm repo, a helm release with a few values, then 'git push'. Shortly afterwards there's a new DNS record, TLS cert and I can hit https://mynewservice.example.com
I sometimes watch (in horror) as my nephew uses his Dad's phone to play whatever shallow, glossy muck he finds in the play store. He spends as much time swatting ads, refusing to upgrade to the pro version and hitting 'back' to get out of the play store than playing the games. It's amazing to watch a 6 year old develop muscle memory on these things. I see him swat away an ad almost before I've even noticed that it wasn't part of the game. He has effectively learned to be an ad / upgrade swatting machine. That is the game. Because he has absolutely no "sticking power" with any game. It's the play store / game / ad version of doomscrolling.
I've realised that giving him a reduced hand-picked library of games, with no ads, no automatic prompts to try another game, might be a good idea. These flash games are easily as good as most of the junk I see him play anyway.
I don't mean to sound like the old fart that I am, but you keep describing games in terms of "junk" and "as good as [junk]": maybe instead of giving a bundle of ad-free junk, none of which actually captures his attention and all of which amounts to "doomscrolling," you might consider finding something that does get his attention and occupies it more usefully.
Swift Playgrounds was (is?) ad-free and teaches programming. There are music studio apps that let him compose his own music. Plenty of apps let kids create things actively instead of just playing games. There are also all sorts of non-electronic activities that could occupy his time more fruitfully, but I'll skip over that.
I really like flashpoint but I wish there was a plugin for curation / recommendation. I have an index of games in my head from my childhood and so does my SO. Together we can play the games we know, but have little ability to discriminate between trash and gem. There are simply too many to reasonably pick at random. The old flash sites offered some curation.
I'm feel old.. My library of childhood games in my head are from the 80s, for the Spectrum. Dizzy, Jet Set Willy, Operation Wolf, R-Type, and original movie/game conversations for Robocop, Batman etc.
What's odd is the apparent chasm between those games and the earliest flash games, but really it's just a few years. That's just a trick of the mind. When you're a kid, turning into a young adult, a few short years feel like a lifetime. Man, it speeds up after that...
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