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Launch it and point it at one of your projects. I use it for unit tests, new UI views, adding to existing code or creating new services. Actually used a prototype of the app to make ~90% of the front and back end of the full app.

Front end: React + NodeJS + Electron; Back end: Django/Python + MySQL


For quants or data scientists who are intrigued by the stock market, this repo contains simple working examples of several popular machine learning and neural network approaches for predicting stock prices. The repo also contains sample stock data so the code is ready launch with no extra steps.

ML Methods include: * Gradient Boost * K-means clustering * Logistic Regression * Random Forest * Support Vector Machines

NN examples are all Feedforward Neural Network (FFNN) for several popular libraries: * PyTorch * PyTorch Lightning * Keras * Tensorflow

At the very least these examples can be starting points that get the boilerplate out of the way and allow you to develop more sophisticated approaches.

I'd really love to hear what you make of this!


What a day off! I finally got around to making this project.


Combines wikipedia API + ChatGPT API to write articles about trending Wikipedia topics


Perhaps Synthwave is a subset of Retro-Futurism? "...a blend of old-fashioned 'retro styles' with futuristic technology"


You are one hell of an alpha tester! Are you up for opening an issue for the camera tumble? https://github.com/brianrisk/SYNTHBLAST/issues


What a pro tip! This was an easy change; I've pushed it to the repo and will be out with the next release I put out later today. Any other suggestions you have I'd love to hear. (Incidentally; I set the anisotropy to 8 for that texture -- I liked some of the blur produced as it gives it a nice neon effect)


Out of context that is an unsettling sentence! @zuminator is right: find all the yellow pads to advance to the next level. Level 2 is when enemy tanks come in


Oh Battlezone! I drew a lot of influence from the (way cooler than mine) '90s game Spectre: https://www.youtube.com/watch?v=t41bawPxF-g


Spectre co-author here. Neat to see this! The backstory of Spectre is that we wrote a straight-up Battlezone clone just as a hobby project, then decided that it was worth commercializing and so we fiddled around just enough to make it not be a copyright violation. It's influences all the way down. :-)

By complete coincidence, a friend of my co-author texted this photo from the Vintage Computer Festival today: https://photos.app.goo.gl/XTEUkjwtJb7nhQn7A


I love who you find on HN.

Thanks so much for Spectre, it's one of my absolute favourite games from my school days. I couldn't count the number of times we got after-school detention for sneaking into the Macintosh labs at lunch time to play Spectre. We taught ourselves to pick the lock on the lab door then locked ourselves in and played with the volume right down, usually only getting in trouble because of us laughing and egging each other on.

It's one of the big things that got me into computers in the first place, and holds a special place in my heart. Everyone else geeks out over SNES nostalgia but we were absolutely Spectre teens.


I did some contracting for Velocity on Spectre VR, back in the day (AWE32 sound driver), and have fond memories of working with Mike Lyons on that project .. we were astounded when we found a copy of the DOOM demo project on the Velocity BBS, uploaded by someone who said "you guys should check out this other multiplayer PC game that is going to eat your lunch" .. and yeah, we spent a lot of time playing that game, in between spotting "Whale or Submarine?" from the Embarcadero offices .. any chance you know what Mikes' up to these days? I lost contact with him when he went to work for Microsoft ..


One thing I remember fondly about Spectre (or one of its versions) is it coming with a first-person cyberpunk-style narrative about some protagonist character "rezzing" into the virtual tank world. As a kid, it was probably my first exposure to the genre, long before I came across Gibson. Is that story available online anywhere?


For the record, Neal Stephensons' "Snow Crash" was required reading at Velocity around the time of the Spectre VR release, I got my first copy of it directly from the general manager of Velocity at the time, he pulled it out of a box of them he had at hand ..

So, not Gibson, more than likely Stephenson...


Best I can recall, that was written by someone at Velocity (the publisher, as discussed by boffinAudio's sibling comment). No idea where to find it online.

I believe I still have an unopened boxed copy of the original game somewhere in the attic, I could break it out and scan it...


Battlezone (the 1998 version) was also a pretty good game for the time: https://de.wikipedia.org/wiki/Battlezone_(Computerspiel)


I've played so much Spectre and Spectre Supreme back then on my LC II :)


Usually the hornier I am, the more I work on personal projects. I don't know why.


Interesting. May be a correlation rather than causation thing. For example if your dopamine levels are elevated for some unrelated reason then you may be experiencing more motivation hence the work on your FOSS projects and you may also experience increased sex drive at the same time.

https://www.youtube.com/watch?v=QmOF0crdyRU


This is unexpected. Sounds like a coping mechanism to distract yourself. Kinda like exercising instead of doing drugs.


Are you a LoversLab modder by chance? ;)


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