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Because now you need less programmers. It is self explanatory.

Cool writeup. I never knew they moved to the name Pentium over 586 simply for trademark ability.

I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?

Unity's 2D UI stuff is very poorly designed, with lots of edge cases where auto-calculated fields can hit a divide-by-zero issue and then become unrecoverable because the value is now NaN which can't be auto-calculated back to a number.

I think Godot is a possible contender as well. There are a few non-game applications made with it, and they've recently added a docs page tailored to non-game application development: https://docs.godotengine.org/en/stable/tutorials/ui/creating...

Not sure about Unity, bot Godot is already used to build tools, like Pixelorama (pixel art graphics editor, a bit akin to Asesprite), RPG In A Box (game engine targeted for RPG games), Bitmapflow (tool to generate in-between animation frames), and probably more I don't know about.

Well, if I remember correctly, the Godot editor is written in Godot.


Godot is written in C++ It may have some GDScript in there, but I don't think so. The sourcecode is available: https://github.com/godotengine/godot

The C++ code there (at least in the editor directory) initializes and configures godot ui components that the editor is made of

Just use Qt. Native, cross-platform, works like a champ.

Cross-platform and native never works well.

Qt works very well because it's well thought out software. There's a lot of really shit solutions out there, but basically nothing touches Qt.

Nothing is perfect, but it works well in my experience.

You’ve never used Qt

Speaking from personal experience, Godot has the sneakiest potential. It has all the UI components and flexible layout containers you could ask for, a signaling system that lets you put the methods from less relevant components in the scripts for more relevant ones (making for a more compact project), and you can also manually compile slim template builds for cleaner distribution. There's a future there.

There are already tools made in Godot, including the godot editor itself. This page has some of them: https://gamefromscratch.com/godot-developed-non-game-applica...

What’s the story for accessibility and non-LTR text boxes?

Flutter is probably better suited for apps

Recently started making a Flutter app and it is fantastic to use, cross platform to everywhere, dart is a very nice language to.

What's the accessibility story like? Do Unity applications work well with screen readers?

Sure but different target market.

CRUD apps are non-trivial.

If Unity were to ship platform native replacement for WPF equivalent (hell or even winforms) it would become a really enticing app development platform.


> CRUD apps are non-trivial.

Aren't these pretty much the most trivial UI apps possible? E.g. compared to other native apps like Photoshop, Blender, Visual Studio or Office, CRUD is mostly just about banging together custom UI frontend for a database.

Unity's editor is implemented in its own (old) UI system, same with Godot, so in both engines it's possible to create 'traditional' non-game UI applications.


Unity has a big runtime that needs to be bundled with it to run

I was a VR developer from about 2014 to 2020 after many years in traditional video games.

The really sad thing about how VR evolved is that sim sickness was not taken seriously as a barrier for mass adoption. Too many devs and players cast it aside as a "them" problem. "They" couldn't handle it. "They" didn't have VR legs.

The bottom line is that most things that became popular in VR were violating the rules which prevented sim sickness. This was a self-fulfilling prophecy that led the VR world into a corner.

I'm hopeful that Valve will be better stewards of VR in the long run, once Meta shuts down its hardware division, which you know is coming in the next couple years.


The problem is that freer movement is more immersive and it’s that free movement that really increases the immersion, and immersion is the product that VR is selling over monitors. I do agree it’s a market limiting problem, but there’s only so many beat sabers and shooting galleries that can lock you in place and still deliver that.

Yep, it's an untenable problem for the medium.

It would appear that the Metaverse (as envisioned by Meta) was nothing more than a way to "grow" when there was no other reasonable path. It was a solution to this problem and this problem alone. Nobody wanted it.

Then AI comes along and offers real growth opportunity. But of course, Meta fumbled that one out of the gate because they are more interested in winning than in actually offering anything of value. So they figured they could sabotage the whole thing by open sourcing Llama. Then they got steamrolled by everyone actually creating value for people instead of following their tried and true parasite model.

No tech company in this era has been more destructive to society than Meta. Their utter lack of principles has led them down this path. Ironically the most value they have generated is to their investors and especially their employees who are all wealthy now, funded with advertising dollars from across the economy.


How would the sabotage-by-open-sourcing strategy have worked?

By giving away a viable product to steal the revenue stream from OpenAI in hopes they'd die on the vine. To draw developer attention towards them and take ownership of a thriving ecosystem like a honeypot so they could bait and switch them towards some kind of perverse ad-driven nightmare once they were dependent on them. You know, the standard Zuck playbook.

Soon: company rebrand to MetAI

I've often thought that in the USA we could use a type of crime that's called "Betrayal of the Public Trust". It is reserved specifically for public servants and elected officials. The idea is that if you choose to do that job, it is contingent on the public's trust. If you betray that trust it is important to recognize that specifically. This should include harsher sentencing.

This should be a deterrent to those who would pursue power for its opportunities in unethical behavior. It would also be a way for society to recognize the seriousness of this breach.


Why would those who benefit from this crime ever outlaw it for themselves and their buddies? It makes no sense at all. Laws are only ever passed for a reason.

Occasionally in the USA, power comes to those who would rebel by doing what's right.

I run a small game studio. I use Cursor to write features that I don’t want to hand code, but wouldn’t ask a teammate to do. Usually that is because describing the idea to a person would take about as much effort and the result would take longer.

These are usually internal tools, workflow improvements, and one off features. Anything really central to the game’s code gets human coded.

I think the further you are from the idea part, the less fun AI coding will be for you. Because now you need to not just translate some spec to code, you have to translate it to a prompt, which ups the chances of playing the telephone game. At least when you write the code yourself you are getting real with it and facing all the ambiguities as a matter of course. If you just pass it to an LLM you never personally encounter the conflicts, and it might make assumptions you would not… but you don’t even realize it because they are assumptions!


Same here. It makes indies a one-man army again, like in the good old days before the complexity explosion of the 2010s.

I love this. At a glance, here are some dynamics this reveals:

1. You can share a channel with a friend and know that they see the same thing as you. What's on at 5:03pm on channel 4 is the same for everyone.

2. The decision of what to watch is topical and greatly simplified. It extracts the decisions from "the algorithm" and gives you agency again.

3. There's a lot of stuff you never see on Youtube's recommendations because the algorithm doesn't show you those videos. Ever.


Sincerely,

Tim Apple


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