Thanks! One of my favourite accidental things to come out of it was the "highlighting" of rural news. Stuff in a city like Toronto, which usually dominates my feed, gets kind of lost in all the other stories, while things in rural areas (which I never see) stand out.
I just launched an app to make the caps lock key actually useful! It turns your caps lock key into a trigger for a stopwatch in your menu bar.
The app does not need Accessibility or Input Monitoring permission.
The inspiration came from personal difficulty. I use a stopwatch to track how much work I get done each day. This means I turn the stopwatch on whenever I am being productive, and have to toggle it dozens of times a day.
It has taken me several attempts to get it to work - including tons of failed approaches as well. Sometimes it would work in Xcode but not in production, but I finally got it to work reliably now!
The app is paid since it took me a lot of time to find the right approach to make it work, but if someone really needs a promo code please let me know and I will provide one in the comments.
Thanks for reading! (and if you have any other ideas with this concept you would want to see made feel free to share in the comments!) :)
I just launched an app to make the caps lock key actually useful! It turns your caps lock key into a trigger for a stopwatch in your menu bar.
The app does not need Accessibility or Input Monitoring permission.
The inspiration came from personal difficulty. I use a stopwatch to track how much work I get done each day. This means I turn the stopwatch on whenever I am being productive, and have to toggle it dozens of times a day.
I tried several stopwatch apps, and even made one myself, but having to navigate to the menu bar each time to start / stop was frustrating when toggling so many times a day.
A couple months ago I saw a video talking about reconfiguring the caps lock key on windows to become useful, but macOS has limited customization options. This led to the idea for this app.
It has taken me several attempts to get it to work - including tons of failed approaches as well. Sometimes it would work in Xcode but not in production, but I finally got it to work reliably now!
The app is paid since it took me a lot of time to find the right approach to make it work, but if someone really needs a promo code please let me know and I will provide one in the comments.
I made a game using just haptics! There are no visuals and no sounds whatsoever, so you can play discreetly without attracting the attention of those around you!
I had launched a couple months ago with only the iOS version, but I now have the app on Android as well. I also just added a new game mode inspired by the no-wifi game, you can check out how it works here: https://youtu.be/0NhwynAgUXk
The game is paid, and I really appreciate everyone who purchases the app, but if someone on HN needs a promo code please let me know in the comments below.
Hello everyone! I recently launched a mobile game called Tic! and it has no visuals or sound of any kind.
So the obvious question is.. how do you play it?
The game uses your phone’s Haptics in order to play a rhythm of “Tics” (haptic vibrations). The user then has to try and recreate the timing of the rhythm they just felt by tapping it anywhere on the screen. It sounds easy, but getting the timing right is tricky, and so it usually takes a couple tries before your able to get it right.
The inspiration for the game came from wanting something to do in a really boring presentation. It would have been disrespectful to look at my phone, but I also needed a distraction. I typically hold my phone in these kinds of scenarios, and fiddle with the case, when it occurred to me: what if there was a game I could play just holding the phone anywhere (under a desk, in my pocket, to the side, etc.). 48 hours later Tic! was born :)
(I made a similar post about the game a while back, but at that time I had only made the iOS version. Now, I have brought the game to Android as well! Thanks to everyone for their support!)
Someone copied my game after it got a couple hundred downloads. This video is about that and what I am doing about it.
Overall, I think it's more useful for indie devs to not stress too much over copy cats and instead focus on improving our own products. We already have so many things on our plate, and I think it's more productive to ignore something like this if we can't do anything about it easily.
Would be interested to know about ur thoughts / similar experiance.
Hey! I am launching my product on your site! Overall I think its really well made, 2 small things:
1) In categories it says (1) even for things that don't have a single launch listed when clicked maybe cuz there is an upcoming launch for the category, but none yet? IDK why, but just to let you know
2) Confirming the launch date (alert) said it was for one day before the one I selected, then on the confirmation page though it had the correct date.
I am happy to help! I know how helpful it is for people to point out the small stuff since I have launched things before too, but going to your site its obvious your a great developer and have made a good quality website :). GL!
This is a video I made to answer a question I was getting a lot about my paid game Tic! - why it isn't free.
I said this twice in the video, but to reiterate, I am not at all saying everyone should buy the app or think it's worth the money. That is completely your decision. I am just explaining my POV on why it isn't free.
If anyone is interested in the app itself, it's called Tic! and is the world's first game you can play anytime, anywhere, without anyone around you knowing (no visuals / sounds)