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Why wouldn't the same be true for Go? Because the search space of good moves is larger?


Totally could be the same for Go, but yeah the search space seems much bigger. I feel in chess there are a few good moves on every turn whereas for Go it seems there are so many. But then, it may be because I'm less good at Go and I don't see the "obvious" move, not that I necessarily see it in chess but you know what I mean.


The number of legal boardstates in Go is higher than the number of atoms in the universe.


I think it comes from a place of frustration. Some people don't learn well from lectures at all, but because they're considered the default so strongly, other conduits of learning aren't usually provided.


I learn by conversing and hands on experience much more efficiently than I do by listening to a (usually boring) lecture. School was not much fun for me.


I agree, but I think the "word problems" the author was referring to are much lower quality than the ones you're thinking of. I imagined some highly-contrived exercises where all of the relevant information is already pre-processed for you, removing any need for problem decomposition. For example, "if the angle between the ground and a tree's shadow is 45 degrees and a 50 ft tall telephone pole that's 10 ft away from the tree casts a shadow..." (substitute a similar differential equation problem). As you point out, half the fun is defining a problem and breaking it down, and these kinds of word problems don't give you a chance to do that.


I've heard that this is somewhat common in nerdy communities, or at least common enough that someone felt moved to write about "geek social fallacies": http://www.plausiblydeniable.com/opinion/gsf.html


It's not really common in nerdy communities as such, just mostly those somewhere between the mainstream and the incredibly niche. There's an interesting TV Tropes write up on that here:

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfFanJackas...


I run a nerdy community. #1 and #2 are so impossibly ingrained in my users that this was both painful and cathartic to read. The only "potential fix" the author has is for people to read this and recognize the signs, but #2 prevents me from telling anyone there about it sigh


That article would be better if it removed all the "geek" spam. It isn't a "geek" phenomenon.


I think the author's criticisms are mostly invalid (see Chevalier's comment for a great takedown). With MOOCs, I worry more about these things instead: 1) MOOCs lack the social/deadline pressure to get people to finish their work, and 2) people learn by doing things actively, which is much harder to encourage over the internet.

For 1, as a person with ADHD I struggle to get work done. The deadlines and social pressure to meet them are sometimes the only thing forcing me to actually do work. If people formed local communities to push each other to finish their MOOCs, that would help, but this isn't built-in to MOOCs directly like it's built-in to traditional universities.

For 2, I think people only learn when actively doing something. Passively listening to a lecture does nothing; the lecture only becomes knowledge when you think about it or use it in some way. Active learning exercises are harder to build in to MOOCs because one of the best ways of evaluating learning - having someone "qualified" look at your work and provide feedback - isn't scalable. Multiple-choice questions are too easily gamed and rarely encourage deep thinking. Things like discussions, or iterative feedback on problem-solving, or essay critiques are much more useful, but again, not easily scalable.

It might be that forums where other students critique your work or help you through difficult assignments could be a good substitute. But maybe not. I'm a teaching assistant for a computer science department, and it's difficult to encourage a student in just a right way to help them get the answer for themself. It's tempting to just give out the answer, which isn't helpful for the student but is much easier for me. The collective wisdom of a forum might not be a good substitute for the subtle patience of a professor.

However, neither of these concerns mean we shouldn't pursue MOOCs. I want MOOCs to one day be a complete substitute for a university education. But to do that, concerns like these will need to be addressed.


This is what I got from my googling:

Plastic parts are often made by pouring hot plastic into a mold. When the plastic is done drying, often a robotic arm or crane needs to pull it off to bring the plastic to the next stage of the manufacturing process. But it's hard to get the plastic off the surface once it's dried; it needs to be "popped" off of it. So manufacturers build ejector pins into the mold. When the plastic is done drying, the pins pop up and push the plastic off the mold, into the crane or whatever will take it to the next part of the operation.


And when the pins hit the plastic part to pop it off, they often leave small, circular marks on it.


As mentioned earlier in this thread, eople who don't know now have some keywords to google with.


I've been looking for a resource like this for awhile! Thanks for posting.


I did it by drawing on the canvas to mark the way. (I'm trying not to spoil it, apologies if this is too vague).


I'm stuck on the teleporters one as well. Can we please have another hint?


This level is hard. It took me a while until I found the coords for the transporters I was looking for but in the end I done it :). tip: find the transporter from the spawn point and the one where the exits is and link them together


I solved it by basing the robot's movements off my own using my position. Hopefully that's vague enough to be a decent hint but not a giveaway...


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