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If you're reviewing the code yourself, then I don't think this article is about you.

Exactly right.

I feel like I'm missing something here. Was this supposed to be a game? I just kept clicking and reading and clicking and reading. I finally gave up. If the goal is to tell a non-interactive story, I'd rather just scroll...


It's awfully literary. It reads like James Joyce attempting to convey advice about effective leadership for technical teams. In my opinion, it's an obnoxious, pretentious approach to writing about practical subjects, but I may be in the minority.

I think "because they are helpful" is OP's point of contention. Tobacco isn't helpful, but it's a product that people spend money on.

SO has always had a pretty strong stance against opinion-based questions, but this is maybe the niche they should be exploring now. Humans still have a lot to say about the "best" solution to a given problem. The whole idea of an "accepted" answer could be removed, for example, since that's what AI will already generate.


Claude is just a tool. My team members are each free to choose the text editor or IDE that they are happiest with. In the near future, I hope to be able to say the same for coding agents. I really like Claude, but I don't track Claude resources in our repos. If something better comes along, I'm betting it will be perfectly happy to parse the markdown of my existing memory files, and nothing in the repo itself will force anyone else to know that I switched.

It kind of blows my mind that the majority of Claude users have just accepted that CLAUDE.md is a tracked file that the whole team has to standardize on and share. Coding agents are the ultimate API. They conform to however you prefer to interact. Is anyone really expecting to enforce standard operating procedures with this non-deterministic black box of magic?


I can just rename the CLAUDE.md files to AGENTS.md when I would like to. They're all just sitting there on my system.


I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure.

When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something.

Overall, I love the execution. Quality retro fun with a really nice interface.


This totally is a bug. Was this recently? I thought I fixed this in WASM version.


Yeah, this was yesterday in the web version. I only did the one run, and only for a couple of levels, so I don't think I can give you any help reproducing it.


Because the goal isn't "keep this exact version of the app alive and running". The prototype is never the whole application. If your only metric is incidents, then yeah, don't ever touch the code again.

You can get a few feet closer to the moon by building a treehouse, but you still can't turn it into a spaceship.


The prototype is never the whole application.

In a world where people (stakeholders, Product, and dev teams alike) want the prototype to be the full set of MVP features, this is not true.


This problem definitely predates AI coding agents, though it may be exacerbated by them. The article essentially concludes with the ancient advice of "plan to throw one away". Well sure, I also read Mythical Man Month, but how do I convince the decision-makers?


I think AI makes writing second (or third, or fourth) implementation way easier. So it may actually happen more often with the AI.

At this point Zig implementation of Bun seems like one written to throw away. And it happened only thanks to AI.


I got excited about TUIs when I was exposed to the Bubble Tea framework for Go. I'm sure that Claude has accelerated the trend, but interesting things were already happening years ago.


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