Hacker Timesnew | past | comments | ask | show | jobs | submit | ThatPlayer's commentslogin

Not a power issue but a feature issue. No ray tracing stops Indiana Jones and Doom Dark Ages (though you can do it in software on Linux): https://youtu.be/aU2qwlCLWm8 . Doom Dark Ages also added a check for Vulkan Variable Rate Shading, requiring a workaround to spoof it. Mesh shader requirement prevents Final Fantasy 7 Rebirth from running.


If you look at modern games that still do this, plenty of them add additional anticheats, not less.

FiveM, modded servers for GTAV, had anticheats before Rockstar added any which already prevented Linux players. Face IT for CS2 does the same.


Unless you're on the absolute newest stuff with DisplayPort 2.1, HDMI 2.1 has more bandwidth than DP1.4. That'll be Nvidias 2000 through 4000 series. No DisplayPort 2.1 until the RTX 5000s.

And then monitors released during this time generally do the same too.

Also if you want to use it through a capture card, HDMI ones are way more common and cheaper


AMD Radeon 7000 and 9000 series all support DisplayPort 2.1


6000 however does not but supports HDMI 2.1 (no yet on Linux).


Not to mention TVs have been pretty much always been HDMI-only and they are the only realistic option for a living room sized monitor.


Another feature locked behind the app is individual part cancelling which is nice for partial print failures.


Also available in Bambuddy PWA.


SDL, who's main developer has been at Valve for years, already has added support for it back in November: https://github.com/libsdl-org/SDL/blob/main/src/joystick/hid...


It's a bit more complicated than that (on Windows) because Steam doesn't make a virtual gamepad to the OS. The way Steam handles the input is by hooking into the games individually. So to use Steam for other games, you need to add them to Steam as non-steam games.

Even open source controller remapping tools (not just Steam Controller) and similar used ViGEmBus which is no longer maintained. You can have it do mouse/keyboard though, those don't require custom drivers.


Seeing as the original Steam Controllers kernel drivers were community reverse engineered rather than Valve contributed, I don't know if I believe in them to make one for the new one either: https://www.phoronix.com/news/Steam-Controller-RE-Kernel


That surprises me. I knew there was a hid-steam, but I didn't know its provenance.

FWIW, it appears Valve is sponsoring development now. Vicki, one of the maintainers of the SteamOS kernel, is the most recent contributor to https://github.com/torvalds/linux/blob/master/drivers/hid/hi...

It's too annoying to search more recent linux-input submissions to see if anything has been pushed upstream yet specific to the new controller.


Community servers don't want server-side anti-cheat either. Hell they invented client-side anti-cheats back in the day. Even current day community servers like Face-IT have additional anti-cheats, not less. Same with modded GTAV FiveM (even before the main game added anti-cheats)


I'm using the smaller vision models (Qwen3.5-4B currently) with Frigate, a FOSS self-hosted "AI" NVR. It's good enough at analyzing images to figure out mostly what's happening, and doesn't require the big knowledge base that bigger models have.

Also use a bigger model for summarizing or translating text, which I don't consume in realtime, so doesn't need to be fast. Would be a thing I could use OpenAI's batch APIs for if I did need something higher quality.


> v4 was built around the idea of multiple free standing networks linked by gateways.

I don't think this is what v4 was built around, but rather what v4 turned into.

CIDR wasn't introduced until 1993. NAT in 1994. Both to handle depleting IP addresses.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: